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I see both sides and here is why.
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FOR PAINT CANS:

So the traditional camos (MP) are meant to be grinded (ground?) for. Blackout isnt Multiplayer. You dont see nearly as many people in Blackout as you do in MP. I see why they made it different and I like it. Also, most of the camos arent the exact same either so you can tell the difference between MP and Blackout camos.

I like collecting things in video games and it gives me a challenge in the game after I have unlocked all the characters (which I did before all specialists were free).

As far as I have seen (I am on Xbox so I dont have it) it takes 5 cans for the first. Assuming its 5 more for each camo thats pretty damn hard.

The MP way of unlocking camos wont work in Blackout.

1). One shot kills will NOT work in Blackout due to Armor.

2). Most unlocks require headshots which is near impossible to get 100 headshots in Blackout especially on console due to the controller vs. dexterity of the Mouse and Keyboard. Yes I know they had a headshot challenge for a zombies character but its harder to get near 100 for a camo.

AGAINST PAINT CANS:

Yes I get it. You grinded (again, ground?) for those camos and someone else can get them just by picking up some items and dying. It seems unfair for the hours you played trying to get those camos. "I can play good and get several kills per game. I would unlock them easy and they are making it easy for the babies"

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Posted
5 years ago