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Suggestions
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I've gotten my money's worth and more from the game! I find it soothing to play and have now played through dozens of games. In that time, I find myself thinking about things I'd like to see in the game. Here are some suggestions to improve quality of life for Beyond the Chiron Gate.

  • Show the names of your crew in red if the current action could cause them to die. I can't tell you how many early games I lost a crew member because I didn't recognize their name and had lost track of how many injuries they had. Now I know to check my crew status before making a decision - but the crew themselves ought to be well aware of their own status!

  • On a similar note, show scanner icons in red if they are dangerous with your current tech level. The game already does this for descriptions when you see a planet, but not in the solar system screen. It took me the longest time to figure out that the small sun (hot) temperature icon was safe, while the big sun (very hot) was not. Yes, I'm slow.

  • When an action will cause injury for certain, please show it in red. In my early games I didn't understand how to find what damage my ship had taken, so I ended up landing and injuring my crew (when my landing gear was damaged) more than I should have.

  • Every once in a while, I leave a planet for later - especially when there is a significant chance of it damaging my ship (e.g. a planet with a craggy surface or fierce winds before you gain those upgrades). It would be nice if the game had an icon showing which planets you have landed on and not just the planets you have been to.

  • When the ship is damaged, say what part was damaged. Yes, you can tap on the red text to find out, and yes, you can select the ship tab to find out. But this seems like information that you need to know, so why not just say 'an asteroid hits the side of the ship, tearing off hull plates and damaging the bio-lab beyond repair.'

  • Add a brief explanation of the danger to powerful winds and craggy planets. Right now if you tap on the red text it simply gives you an alert symbol. Why not say 'landing here could be dangerous.'?

  • Add culture/gender filters for crew. It's fun to have such a diverse, multicultural crew. But sometimes I see the ship names and like to imagine I'm piloting an alternate reality Soviet space program. Yes, I can edit any crew names I want, but wouldn't it be nice to have an option where you could say 'rare/no/common' for each culture's names? Or decide that I'm living in a future world in which everyone is non-binary? Or whatever I like. :)

  • Speaking of crew, I've seen people who say they had more fun by making their crew into people they know... but I hate typing out things on my phone. I'd be a lot more likely to do this if I could use a saved list of personalized crew names.

  • A possible upgrade: a technology that gives an increased fuel capacity. It's frustrating to be spawned in a solar system that you know you will never be able to explore all of (the moment I see planets listed as '40%' I know I'm very likely to leave without exploring them all), so this would be a welcome upgrade.

  • Alternatively, a planet feature that allows your crew to gain fuel. I could see intelligent aliens offering some (with a chance of it causing damage since it is not the type you normally use), or you could harvest it from certain types of atmosphere/gas giants. While a mechanical engineer is the obvious choice there, I'd suggest a pilot - pilots are currently the crew type I consider least useful, so having another advantage for them would be nice.

  • On that note, smarter warnings for fuel would be nice. Right now it turns red at under 25% - but that is useless if you are 40% fuel away from the gate. The ideal would be to have it turn red when fuel drops below 10% more than the fuel needed to get to the gate. But a simpler coding solution would be to turn orange at 50%, then red at 25%.

  • Another possible upgrade: AI-enhanced piloting which gives 20% to aerial manuevers. There are a lot of these, and when you don't have a pilot this would have a real advantage.

  • A personal frustration: crew members who are already inspired should not get the 'stare at the stars' event. There is no advantage to them getting inspired again (I've tried it) and they can lose the trait while gaining nothing, not even some research. The same is true of two inspired crewmembers falling in love: there is exactly zero advantage to letting them try, so saying 'keep it professional' is the only choice in that case. That's not great game design - either make sure they aren't both inspired already or give a different bonus in cases like this.

  • Change the way ship armor works now. Right now, having four or even six damage points until the ship is destroyed makes little difference to my expeditions - even one point of damage is enough to cut many expeditions short. Damaged landing gear means not landing on most planets, while the damaged biolab is enough to make me turn back right away. Not only does it mean a good chance of getting an alien infection, one of the faster ways to die, it also means a significantly lower chance of getting any of the biological upgrades - the rarest in the game. As it is, armor is always my lowest priority upgrade - yes, even after gravity scanners. What I'd like to see is a chance of not suffering damage for every level of armor, so that 1 point of armor gives you a 1 in 4 chance of taking no damage from a hit, while 3 points gives you 3 in 6 (50%).

  • On the note that biological upgrades are very hard to get - I would love it if life detection was split between planetary life and space-based life. Are you telling me my scanners can't detect the difference? It's frustrating to try and find a system with life only to discover it is yet another bunch of space-based creatures, who tend to damage my ship and give almost nothing in return.

  • Break down scores more, like you do in Seedship. Is it just the total number of research points I found in my game, or does the game take into account that I was able to get to the Gate before turn 20? Do I lose points when my crew dies, so that getting the 'Nobody Dies' achievement affects your score? Do upgrades affect my score? Surely giving better healing to Earth is worth something, right?

Thanks for coming to my TED talk.

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1 year ago