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Justice for Belveth
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Hi everyone, I made a post on r/leagueoflegends to summarize overnerfs. Champion is still playable, but just not worth the effort anymore compared to current meta junglers (Shyvanna, Khazix, Viego etc). Im D4 currently, peaked D2 last month.

This is what Riot gave us since 12.11 release, 8 straight patches of nerfs over 2 years.

BASE STATS

Attack Range - 125-> 175 -> 150 (25 range added back to True Form as "compensation")

AD Growth - 2-> 1.7 -> 1.5

HP Growth - 105 ->99

Base health regeneration 8.5 -> 6

Health regeneration growth reduced 0.85 -> 0.6

PASSIVE - Bonus attack speed per Lavender stack 0.25%-1.25% -> 0.28%-1% (based on level)

PASSIVE - AS scaling until level 13 -> level 17 (takes longer to scale)

PASSIVE - Bonus attack speed from ability casts reduced 25%−50% (based on level) -> 20-50%

Q - AD ratio 110% ->100%

Q - Monster damage AD ratio - 120% -> 140% -> 120% -> 0% (when nerfed to 0, gave 45/55/65/75/85 bonus flat damage as "compensation")

E - Minimum base damage per hit reduced to 8 / 10 / 12 / 14 / 16 from 8 / 11 / 14 / 17 / 20

E - Life steal 20/22/24/26/28% -> 20/21.5/23/24.5/26% -> 20% all ranks

E - CD 22/20/18/16/14 -> 22/20.5/19/17.5/16 -> 24/22.5/21/19.5/18 -> 20/19/18/17/16

E - DR 70% all ranks ->42/49/56/63/70 -> 35/40/45/50/55%

If you want a hilarious comparison, a lot of people on r/leagueoflegends and r/YIMO and went apeshit over the following Yi change 14.12 to DR/CD that is a tiny fraction of what Belveth received:

Meditate (W)

  • Cooldown increased to 10 seconds from 9.
  • Initial damage reduction reduced to 70% from 90%.

R - Bonus attack range reduced 50/75/100 -> 50 all ranks

R - Void Remora health reduced 70% all ranks -> 50/60/70% max health -> 40/50/60% -> 20 /45/70%

R - Health ratio reduced 25/30/35% target's missing health ->25% all ranks

R - Bonus health bonus AD ratio reduced 165% bonus AD ->120%

R - Heal bonus AD ratio reduced 165% bonus AD -> 120%

R - Bonus movement speed 25/50/75 -> 10/45/80

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4 months ago