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Don't get me wrong, I love the shove. I felt it was 1 of the few things divinity was missing, getting up onto a ledge with an annoying archer enemy and pushing them off, dealing damage and taking the high ground away, pushing enemies away to avoid opportunity attacks, it's great.
However it makes some boss fights into jokes. No spoilers but there are multiple story significant, important boss fights against enemies built up to be massive threats that you can end on turn one with a single bonus action, then a cutscene plays and people talk abthow strong he was and how nobody ever defeated him or whatever and im like, it ended in 1 turn and nobody took any damage? Subtracts from things quite a bit imo
I know the obvious solution, just don't use shove in bosses, fight them normally so it's more fair or whatever you want to call it. I don't like having to restrict myself like that and a lot of their bodies even come back for the cut scene so you can still loot them after.
I just feel it takes away from a lot of these fights and it feels silly but if the boss is killable on turn 1 I shouldn't have to resist doing it. I'm interested to see what people think about this, should bosses be unpushable? Not have fights in areas they can be pushed? Or do you think it's ok as is and people who want a fight should just not push?
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- 1 year ago
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