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Hey y'all, I'm trying to think of different builds to try out for just tactician and taking advantage of the wet condition that's melee focused but has some ranged spell options (Idk what it is but I can never get into archery). Here's one I've come up with but I've noticed some problems with it and would love feedback.
A Blue Dragonborn Four Elements Monk/Tempest Cleric/Theif Rogue
Levels 1-2: Tempest Cleric for Create Water and Wrath of the Storm
Levels 3-8: Four Elements Monk, we want to get a feat (I always take alert first but an extra ASI couldn't hurt), extra attack, magical strikes, and some ranged spells for when we're a little bit far away.
Ideal spells for this build I think would be (pick on how you wanna play):
Chill of the Mountain (Ray of Frost) Sphere of Elemental Balance (Chromatic Orb) Water Whip (I'm not sure if this inflicts the Wet condition but if it does that could be useful) Clench of the North Wind (Hold Person) Gong of the Summit (Shatter) Blade of Rime (Ice Knife)
Levels 8-12: Theif Rogue for extra bonus action and ASI
Key Items:
The Graceful Cloth - 2 to Dexterity up to 20
The Sparkle Hands - Grants Lightning Charges on unarmed attacks and provides Advantage against metal constructs and armoured foes while charged.
The Water Sparkers - When the wearer stands in water it becomes electrified water. When the wearer stands in electrified water they gain 3 lightning charges
Ending stats:
STR - 10 DEX - 20 (17 hag hair Graceful Cloth) CON - 14 INT - 8 WIS - 18 (16 ASI) CHA - 8
Problems:
- Takes too long to get online
- Probably overestimating lightning charges
- Item dependant
- Spell list isn't that great
- No Tavern Brawler
- Only 2 feats
- Graceful Cloth is ugly
Anyways, I know this wouldn't be the strongest build out there, but I've been trying to theory craft different builds for another playthrough.
I would love some insight on it and maybe y'all can help me iron out the kinks to get it viable for a Tactician run.
Thanks!
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