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Dream patch notes
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New UI

Now it has a bar for each class / race you have active in your board like this https://imgur.com/a/9eMBlkp (Thick bars represents an upgrade in the sinergy, each unit you have of the class / race fills one rectangle) in the top left of the screen

New item system

First, the gold you use to buy chesses is now called influence points and works the same way it works atm (It's just for flavor purposes). Now each monster drops X amount of gold that you can use to buy itens from a merchant npc that sits on the bottom left of your island. If you win the creep round you get some bonus gold

The merchant store sells 3 random items which tiers are based on the turn of the game. If you buy an item a new one will apear in it's place and, at the start of each creep round, all 3 options are refreshed.

Also, now you can pay the base amount of an units price to drop all of their items (Example: You would pay 3 gold to drop all items from your lycan 3, 1 gold to drop items from drow 1 and 5 gold to drop items from techies 3)

Amount of gold droped from each wave and items prices are up to discussion, one thing I would do is remove either javelin or mithril hammer and change recipes involving them since there are to many attack itens in the pool. Also, a new CDR item would be cool and maybe a healing item for your courier (nothing that can be spammed, just a little bit of extra health so more games can go past turn 40)

Balance changes

  • Units now aren't invunerable / untargetable while jumping

  • Satyr: REWORKED, now it gives 1 extra gold for a win if the unit is active

  • Goblin: Now gives 3 armor and 5 hp regen to all goblins at tier 1(3) and at tier 2(6) it gives an extra 17 armor and 15 hp regen to all goblins

  • Beast: From 10%/15%/20% extra attack to 12%/16%/20%

  • Knights: REWORKED, now, every instance of damage a knight takes, it gets 1 / 2 / 3 stacks of the passive and each stack gives 1 armor and 2.5% magic resist up to a maximum of 30 stacks that lasts until the end of the battle (aura opacity gets higher the more stacks you have)

  • Assassins: REWORKED, increases right click damage from assassins by 40% / 80% / 120% (net damage up a bit and the blood effect can play on a last hit or every attack, im not sure)

  • Hunters: From 25%/25% to 25%/35%

  • Windranger: Cast time reduced from 2 to 1 second

  • Alchemist: Armor increased from 0 to 5

  • Techies: Bomb damage from 700/1100/1500 to 600 / 950 / 1300

  • Crystal Maiden: Aura now procs every 0.25 seconds instead of every 2 seconds for 1/8 of the value

  • Tyde Hunter: Damage from 150/250/350 to 75/150/225

  • Dragon knight: armor from 10 to 5, base attack rate from 1.2 to 1.3, attack down from 50-60 to 45-55. If dragon sinergy is active, DK transforms faster at the start of battle

Some hero ideas (ps: I never played dota so I don't know if there are already heroes with these powers)

  • 3 gold, its skill is a passive that makes your attacks deal 80% / 100% / 120% of your damage as magic damage, human/mage

  • 3 gold, it’s skill is a passive that makes so that the hero can only target allies and its attacks heals for 60% / 90% / 120% of the units attack instead of doing damage, elf/druid

Bug fixes

  • Fix bug

PS: There are probably a few grammar mistakes in this post since english is not my main language

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5 years ago