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First off, thank you to the devs for putting out such a beautiful, fun, interesting, captivating game :D
I've been putting days into it and still going strong, which is amazing for a pre-alpha game!
Here's a list of things I love (in no particular order):
The sheer freedom of it. You're plopped down, given minimal instructions and no endgame and are let loose to go nuts.
The beauty of it. As the numerous wallpapers that have already been posted indicate, this game is rife with gorgeous scenery, sunsets, weather, mountains, and moments that catch your breath.
The size of it. Endless procedurally-generated worlds to mold like play-doh.
The thoughtfulness of it. Little buried treasures, ribcages, satellites, crashed ships - they all hint at more to come, and the mystery of it all is delightful. No explanation given or expected.
Here's a list of things that could improve:
Base positioning/deletion. I'm sure you've seen plenty of posts of people frustrated with platforms that suddenly dive or jump up without the option to reposition, move or delete unwanted parts.
Tether lag. After exploring as far deep as one can go before it's nothing but Astronium chunks too dense to pass, the game lagged considerably. One laborious cleanup later, it's much quicker. Also nothing you haven't heard before, and I'm sure you're working on it, as you've already put out crash/lag fixes so far.
Vehicle controls. While I don't mind mouse steering, the fact that pressing forward while looking backwards (or, god forbid, turning) doesn't do what you want it to is a bit frustrating.
Vehicle loads. Good luck stacking research on storage platforms on vehicles.
Indestructible trees. I made the mistake of uprooting some to get to research, and they roll around forever after that, and there's nothing you can do about it. It's also happened with other alien plants - I've taken to burying them, which helps in some cases, if you can keep them from glitching back to the surface.
Flattening with the terrain tool. The smoothing tool helps, but it tends to glitch out and abruptly start raising/lowering at random after some time. And we all desperately want smooth, flat grounds to work on :)
And here's some PRO-TIPS for other players I've gathered from other threads and through my own discovery:
Level platform placement: if you erase all the terrain beneath a tentative platform (where it's still holographic, waiting for one resin to make real) it'll sink, then pop up to perfectly horizontal. Adding the resin makes it go out to maximum extension and perfectly flat. Then just fill in the gaps!
Stations don't transmit power: If you have a row of platforms and make the mistake of turning a central one into a workstation, the ones down the line won't get power anymore. My suggestion is to build a spine of platforms (good for storage, batteries and solar panels) as the core of your base and extend off from that. If you curve them and set stations inwards on every other platform, you can make a nice centralized work area you don't have to run around in.
You have a limited number of platform connections from your habitat: As others have pointed out, if you fill them all up with stations, you can't make any more. Leave a few out as transfer platforms to extend your base and your reach.
Leave beacons as breadcrumbs: Your base icons can disappear behind a horizon if you're off exploring. Leave beacons behind every few minutes to follow back so you don't get lost. The compass can sometimes switch around on you without noticing - don't trust it to navigate. If you run out of beacons, leave sculptures with the terrain tool to guide you. Dick statues not required, but amusing.
The black and white ball is a toy: It's weird, and mysterious, but there's no in-game use for it yet. Just like Iron and Astronium. Collect them, have fun, don't worry about them.
Fuel refineries trade depots = infinite resources: Now, I've seen this mentioned as a bug, but I think it's a tool like anything else in the game. I once spent several hours looking for new resin deposits, unable to advance further - but generating hydrazine from nothing but power and trading it off for what you need is an excellent way of solving problems caused by random resource generation. Not to mention it's almost essential on low-resource environments like barren worlds. It's also a great late-game tool for setting up new bases without having to spend hours searching for each individual resource.
Finally, brazen theft: You know those trade depots? Turns out they're not locked. Hit launch, then (with room in your backpack) shift-click those Titaniums as they start to rise up. Free resources, and a better exchange rate than Hydrazine - free! Devs, I urge you to leave this in the game. If players don't know it, don't guess it, they won't exploit it. If they do the research, get tips, or figure it out on their own, it's a cheat code. And once you have all the research, infinite power, and infinite resources, all that's left is exploring - and I've been doing it for days without pause. It's still an amazing game without worrying about resource management. I want to see crashed shuttles, giant ribcages, beautiful storms, gorgeous mountains and sunsets. All my favorite games I use cheat codes, mods, trainers - and I still enjoy the hell out of them despite that, because of their story, their atmosphere, or just the joy of playing.
I know I haven't covered entirely new ground, but hopefully these tips will help some players.
And to the devs, I say again - your game is awesome, and thank you for your hard work!
I EAGERLY await new updates!
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