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why did games back in the day ( late 80's to mid 90's ) use ASM instead of C or C++?
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I'm saying this with a preconceived notion that back in the day of NES, SNES and maybe early n64 era games were developed using ASM and not C or C . By this time I'd imagine that C and C should've been matured enough to handle the computation needed for the systems. Why is that?
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