This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I strongly dislike and, to be more explicit, have a deep aversion to the current state of the "legendary challenge." It seems excessively oriented towards a pay-to-win model and heavily reliant on luck. The inconsistency in wave spawns is particularly frustrating; one instance may present 3 to 5 waves converging on a single spawn point, while another scenario involves alternating waves at each spawn point. Managing this becomes especially challenging if the towers' "upgrade tree" is not sufficiently advanced. Furthermore, the experience is compounded for individuals with more budget-friendly phones, as the lag reduces the game to an unplayable 1 to 3 frames per second, leaving players reliant on the hope that the towers can autonomously eliminate the approaching mobs. In the recently introduced Chapter 14 map, there's a notable issue with the mobs, particularly the ghost mobs that hurl bombs over walls. If a player stands too close to the wall either above or below the base, these bombs can reach and damage the player's base. This situation poses a significant challenge for players utilizing weapons with a melee option, as it becomes extremely difficult to engage the mobs without risking damage to the base.
Subreddit
Post Details
- Posted
- 1 year ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Archero/com...