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[Storm] Can we talk about Living Flame (and it's masterwork)?
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TheRakuzan is in Storm
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As in the topic, basically this ability is so unreliable that it hurts, because I really like the idea. Unfortunately there are few problems which make this ability really, really bad.

  1. It's bugged as hell. For example, I fire it and it turns into a wall, where there are no enemies. Want more examples? Sure! It dissappears randomly, it disappears when it hit the first enemy, masterwork component sometimes "deletes" the second flame when hitting the enemy.. So on, so on.
  2. It becomes useless when meeting with enemy shields. I mean, c'mon - with such a long cooldown whenever it decides to randomly bounce to the enemy with shield the whole skill becomes wasted.
  3. Duration of this skill is really random, worse than my RNG from loot chests.
  4. With masterwork variant, two flames are following each other which is.. pointless? I was really hoping that they will lock-on onto different targets.
  5. Range of this skill is really random.

Solutions I can think of are following:

  1. Make it prioritize enemies without shields in order to prevent the flame from disappearing.
  2. Alternatively allow it to bounce after meeting with shield, while dealing really low damage to it.
  3. Increase the duration of flame by x seconds per tick / per target hit.
  4. Make the target indicator for it. Instead of it being fire and forget type of skill, give player the ability to choose the area on which the flame will seek it's target. Example of it could be a red indicator in shape of ring which can be placed on ground like every other AoE skill.

What are your thoughts on this skill, Freelancers?

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5 years ago