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How far are you willing to go with game mechanics?
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Hey! I'm currently working on a JOI game for android (and PC) called Virtual Succubus. The general idea is that you sign over the rights to your sexual urges, and she gets to decide what you have to do to earn release.

One of the primary reasons I wanted to do android is because I thought there was a lot of potential there for lewd game mechanics you couldn't really see elsewhere. I'm wondering how far I can push this, and how many people would be willing to participate in very involved mechanics.

Here are some examples of ideas I plan to work on. I'd appreciate any feedback and suggestions on them!

  • Minigame: Give oral. About 60% of the phone screen will be dedicated to giving her oral, including a pleasure meter that tracks your consistency and rhythm, and the possibility to edge her for bonus points.

  • Punishment: Spanking. Your succubus isn't happy with your performance, and she wants to punish you by spanking you. Using your phone, spank your ass X times.

  • Minigame: Facesitting. Similar to oral, but requires your phone to be held above you (and best played laying down). Gives you limited time to breathe.

  • Minigame: Pose. Take a requested pose, confirming once you're done. Your phone will now track how much it's being moved, and if you move too much you'll fail the minigame.

Here's a quick GIF of what it currently looks like.

I've already implemented the first minigame, but I'm not ready to show it yet as the art for it is very temporary. Before doing more, I'd love confirmation that this is something other people would find fun!

Note that this would be ''optional'' (toggle), and I plan for the game to have appeal separately from these minigame mechanics. I understand that not everyone wants to be that invested into their session every time.

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4 years ago