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Greetings from beyond the horizon! The banner of the Rising Sun draws to port, and with it comes one of the smaller systems coming in the Warlords of Haless update: The Triunic Treasure Fleet! I’m Ditto and will be discussing this system and a nation of particular interest to it.
To those of you familiar with the Forbidden Plains, one of the regions of Haless introduced before the Haless-oriented update, you may have wondered why Zurkanrek has been known as “The Eastern Gate”, and now the answer is here.
As described in the modifier, each decade the Treasure Fleet sets sail from The Eastern Gate and sails to the ports of Haless, forming the only existing peaceful contact the Federation has with the outside world for the earlier stage of the game. So what actually happens?
At the start of each decade, the owner of Zurkanrek receives 2 events, one mainly informative about expected revenue (the 15 will change over the course of the game), the other signifying the only choice the nation has before the Fleet disappears beyond the horizon: How to handle the pirate situation in southern Haless. Depending on how strong piracy is in the Ringlet Sea a different strategy may be the best choice, or perhaps it is a zone not worth sailing, as afterall the Treasure Fleet can be damaged in hostile encounters…
And that’s it, as there is no controlling the Fleet once it is out of sight, after some time it will return.
Of course, the Treasure Fleet does plenty on its journey, and will catch you up to speed after it returns. As you can see, other stops include the mystical island of Somyonghon, the Pirate waters of the Ringlet Isles, and even a brief stop with the native people of Moduk. As you can see, material goods are not the only thing traded, and this leads us to Haless itself.
Scattered across the eastern shoreline of Haless is this province modifier, with 8 present in 1444, and the port of Buogoj in Daengun currently closed to foreign ships due to their Isolation. These represent the most important ports in Eastern Haless from the trade potential they offer the Treasure Fleet, and with only one exception the Fleet will arrive at each of them to trade during its journey. That exception is Arawkelin, which lies within the Pirate Infested waters and the Fleet will not go there if they decide to not bother with the pirates. However it is possible for the fleet to be spurned and not trade on its arrival, depending on event choices that can occur.
This is the default event that occurs, with a majority of the ports having unique descriptions of what the Treasure Fleet witnesses on their arrival. The modifier looks formidable, and it is, but it should be noted that the Treasure Fleet only stays in a given port for a month before moving for the next port. This modifier is of course visible on the trade map.
If a port-province has embraced an institution the Treasure Fleet does not know about, the Fleet will learn from the port and compensate its owner, and in turn spread it back to ports it visits after Zurkanrek’s port has embraced it.
And that is it for the system as a whole, but as for those in Haless proper, the Treasure Fleet has helped foster a maritime culture, and nowhere has this been more prevalent than Beikdugang, literally meaning “North Ford Port” or more eloquently “The Port that Northern People Come”.
The Violet Dawn Rises
Beikdugang, a rather unassuming nation on the very edge of Yanshen, has a capital of only 16 development and is not even a Center of Trade by default, but it carries the Treasure Fleet Port modifier regardless, and for good reason. While it carries the Jiangyang culture present in most of North Yanshen, it claims its heritage from Zurkanrek, or Zhuhan as they call it. This is reflected in its flag, calling to mind the Triunic-styled flag, visibly distinct from nearly every other country in Yanshen. Its star, the Violet Dawn, calls to the Rising Sun of Zurkanrek.
Founded centuries ago by Triunic merchants from the Treasure Fleet who decided to stay in the (relatively) peaceful waters of Yanshen, the port has become a home away from home for the Treasure Fleet, and the nation is the only Merchant Republic found in Haless, with the descendants of the Triunic merchants forming the Factions found in vanilla. One such descendent dreams of visiting the land of silk and amber.
Should his dream be realized, it will set forth a grand destiny for Beikdugang, seeing it reunite with its distant cousins in the Lake Federation, and from there sail across the world in pursuit of new trading partners, using a magical lighthouse to utilize the Northern Lights to guide its ships across the cold waters, and buff the Treasure Fleet itself in unique interactions. The mission tree, below, is far too large to cover adequately, but as for why it is so long, a teaser of its late game is right below.
Overall, Beikdugang is among the most content dense tall-play nations you will find, considering that as a Merchant Republic for the vast majority of the game, it does not expand its mainland holdings outside of its starting trade node, relying mainly on scattered trade ports and colonies to spread its trade empire across the world. And in future updates, there will only be more ports to trade with.
Into Azure Skies
Hey guys, this is Zarathaya to talk about the content I’ve been cooking up the past little while.
Another port of call for the Treasure Fleet is the city of Feiten. Just a few centuries ago, Feiten was a sleepy backwater nestled amongst the cliffs of the Jellyfish Coast of Yanshen, so named for yearly luminescent jellyfish blooms that light up the seas around Feiten Bay. Upon Jaher’s conquest of Yanshen, the Jellyfish Coast was inundated with refugees fleeing his legions, many of whom united under the League of Feiten in the chaos following his death.
In 1444, Feiten is the site of a nascent whaling industry, a city where the smell of rotting whales infuses every corner of its port. It is this whaling industry that will catapult Feiten into the future, for a significant theme of the mission tree is the emergence of whale oil as the fuel for early hot air balloons, and later on, so much more. Yes, it's an artificery and trade focused tag in Yanshen!
I’ll leave most of the tree itself to be discovered and delve into some of the mechanics associated with it.
The artificers are unlocked through the mission tree as the Shuimu Engineering Cadre. They are responsible for the overall upkeep and smooth functioning of your balloon/airship fleet, but as this is an incredibly expensive and complex task, their resources can only cover so much - while you will not be strictly penalized for going big and wide, you will also not enjoy the same bonuses as you would should you remain tall. As the Cadre evolves and as the game progresses, several unique privileges will be unlocked:
Balloons/airships play heavily into the trade aspect as well, for there are no obstacles to trade once you get into the sky. No rugged mountains to climb, no stormy seas to navigate. Once unlocked through the mission tree, Feiten can establish specialized Skyposts in certain provinces, gaining the ability to extract income even in disconnected or disparate trade nodes through duties and taxes on those looking to take advantage of air shipping.
Tying back into artificery, your Cadre will continually improve the design of your airfleet throughout the game via Anbennar’s artificery and research system, as there are 10 unique/new inventions that, once unlocked, can be slotted into your airfleet. Each invention has further been themed on a particular trade good - if you are able to gain the trading bonus for that good, that invention will be upgraded. For example, the “Expanding Storage Holds” and “Porcelain-Caged Firebirds” inventions will be upgraded upon obtaining the bonus for tropical wood and porcelain, respectively.
Oh, and before I go, a final teaser: I had some fun messing around with the merc system and creating some “experimental” airships that can be unlocked from the mission tree late in the game. Nothing really matters much at that point in the game, but I hope they’re fun to play around with at least! Here’s what one of them does:
That’s it for today. If you’re not in the loop, the Haless update has been pushed back a month, to ensure important pieces like the Command MT and the Spirit system are fully functioning. As always, if you’re interested in getting involved with Anbennar development, head over to the discord (discord.gg/anbennar)!
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