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Hi all, WishPig here! As always, we are looking for contributors to help out with the mod in all shapes and forms, from content designers, programmers, to writers, world-builders and artists! If you're interested please join the Discord. This diary will be focused on Gawed, the Alenic Reach and Gerudia which will be in the upcoming Light and Darkness update. Weâll begin in the frozen north, the land once ruled by the giants, where a tribe still loyal to those ancient masters has great ambitionsâŚ
Obrtrol Missions
Made by u/f99kzombies (oxtrooo on discord) the Obtrol missions focuses on beating back the Gerudians who have encroached onto the ancestral territory of the Trolls, and rebuilding the ancient towers built by the Frost Giants. Their initial tree culminates in founding a new kingdom for the Trolls, Gerudaghot, expanding their missions further to reclaim the Frost Giant Empire of old, and send expeditions north to find what became of the Frost Giants, and if anything remains of their realm.
This small chiefdom has big ambitions.
In addition to this, the Mountain Watchers Religion (used only by Obtrol in 1444) has received the Holy Sites mechanic, with holy sites to represent key locations within the Frost Giant Empire.
Why watch them? Itâs not like they do much.
New Ideas for the Alenic Minors
For most in the North, however, trolls will be little more than a pest, barely an inconvenience, unlike the many city-states of the Alenic Reach which sit to the south. Their wealth would prove a great asset to anyone capable of conquering them, but they will not go down without a fight. New ideas have been added for all of the Alenic Minors within the Reach. Written by myself and u/Ragingrage. Similar to the Alecandi States each nation will have 4 ideas specific to their country, and 3 ideas that are shared between them all (from the previous Reachmen ideas). Below Iâve highlighted some of my personal favourites from the new sets.
Frostwall Stands Tall, UnbreakableâŚ
But wait, whatâs this âNorthern Leagueâ..?
Magnates in Gawed
The story begins in 1444. Gawed is in a tragic state, barely able to raise enough funds to maintain its army and having stayed neutral within the Lilac Wars, they are feeling immense pressure from within the realm and without. Under the young King Weylam III Gerwick Gawedâs situation has not improved and greater strain is being placed on the Gawedi treasury than ever before (the King prefers to drink his coin rather than spend it wisely). Smelling opportunity, a group of Magnates, a special estate that represents the merchants in the Reach and Gerudia, led by Derek Deland, approach Weylam with an offer too good to reject.
Accepting this offer will grant a powerful modifier for 50 years, as well as a special privilege for the Magnates: The âMagnate Councilâ. Upon a new ruler ascending the Magnate Council will make a decision to either support or oppose the new ruler.
This privilege can be chosen by countries of Gawedi, Moorman, Blue Reachman, or City Goblin culture as well as all cultures in the Gerudian Group. As a base this privilege gives 10% Global trade power, but it also gives several other benefits that come through events (Localization written by Agricola) which give great boon to any country willing to placate the magnates, at the cost of increasing the Magnates influence, naturally.
Of course, giving such far reaching rights to the Magnates will eventually lead to them coming into conflict with the Crown, and beginning in 1650 a new disaster can fire: The Magnate Uprising.
Upon this disaster beginning players will be presented with the choice to side with either the Crown, or the Magnates and Hostile Strongholds will spawn based on this choice and the influence of the Magnate Estate. These strongholds will spawn enemy armies and they must be destroyed to end the disaster.
Siding with the Magnates during this disaster will change the country name to the âNorthern Leagueâ and give the âLeague of Magnatesâ Government reform. The League of Magnates government cannot become a dictatorship through elections (although the Old Guard faction may try to end elections for single rulers lifetime), uses three factions (art made by u/Koilinger) to represent the Magnates varying interests and has a modified version of the Russian Tsardom abilities. As well as having several unique reforms to replace the generic ones.
The Magnates Council is a pathway to many abilities some consider to be... unnatural.
Blinding-white snow, shadowy smog, and a river choked black will be just one part of Anbennarâs next update: Light and Dark. However, if youâd like a sneak peek: you can download the Alpha and Dev Build from the Discord.
Thatâs all for this Diary! See you all next time! WishPig
Steam Workshop: here
Compatible with: v1.31.6
Discord: https://discord.gg/anbennar
Patreon: https://www.patreon.com/anbennar
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