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A few ideas for how to implement an official hide and seek mode
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  1. Make imposter move slower than crewmates
  2. Make imposter have a lower view distance than crewmates
  3. Make imposter have “footsteps”, or some sort of indicator that they’re getting closer?
  4. Give crewmates the ability to hide in closets when imposter is coming, similar to venting
  5. Perhaps imposter gets faster over time / as tasks are completed? (Think Slenderman with the pages)
  6. Perhaps institute a time limit, where one side wins if the time runs out (but do crewmates win by not getting killed, or does the imposter win because the crewmates didn’t finish their tasks?)
  7. Give crewmates and imposter other tools at their disposal. Maybe crewmates can temporarily lock the doors to try to run from the imposter? Maybe certain rooms have “secret passages”, similar to vents (like Clue)?

Essentially, with a few tweaks and a new map, hide and seek is totally feasible :)

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4 years ago