This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
17
A few ideas for how to implement an official hide and seek mode
Post Flair (click to view more posts with a particular flair)
Post Body
- Make imposter move slower than crewmates
- Make imposter have a lower view distance than crewmates
- Make imposter have âfootstepsâ, or some sort of indicator that theyâre getting closer?
- Give crewmates the ability to hide in closets when imposter is coming, similar to venting
- Perhaps imposter gets faster over time / as tasks are completed? (Think Slenderman with the pages)
- Perhaps institute a time limit, where one side wins if the time runs out (but do crewmates win by not getting killed, or does the imposter win because the crewmates didnât finish their tasks?)
- Give crewmates and imposter other tools at their disposal. Maybe crewmates can temporarily lock the doors to try to run from the imposter? Maybe certain rooms have âsecret passagesâ, similar to vents (like Clue)?
Essentially, with a few tweaks and a new map, hide and seek is totally feasible :)
Post Details
We try to extract some basic information from the post title. This is not
always successful or accurate, please use your best judgement and compare
these values to the post title and body for confirmation.
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/AmongUs/com...