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5
Awakening the Forest and River Spirits
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Aeto'le knew that her time as a creator was coming to an end. Sure, there might be some creatures she might give sentience to down the line, but the land she created, the forests and world trees she encouraged to grow, her duty in that regard was nearly over.

Naqiq had come to her, a fornorn mood having struck him of late. The forests and rivers could not count on their protection forever, he said. There will come a time when the species of the land will be the ones to interact with their creations, and the forests and rivulets, the swamps and glens, must be prepared to greet them in kind. His rivers already spoke to Naqiq, but to him alone, and Naqiq thought it sad that that was the case, for he wanted to share his friends to all those that would listen.

Aeto'le pondered at the thought. Her forests were tended to be the dryads, but they were few in number and the woods were large, very large. Portions of the woods around the World Trees were already magical, but what if the woods themselves could speak and interact with those around them, should they listen.

And so, Naqiq and Aeto'le got around to waking the woods, waking the bogs, the lakes and the glens of the world. Their spirit and strength would be fueled by the verdent green of the trees, the hardiness of the woodland creatures within, the clearwater of the river and the boundless fish that swim in the lakes. Whereever the land is strong enough to will itself as a spirit, maintain a name and have inhabitants that live in harmony with the spirit and their surroundings, forevermore shall the spirit reside there.

Aeto'le even managed to find a solution to all those woodland creatures stuck in Ixazaluoh's Ahatiaqrat. Whenever a creature of the woods, of the rivers, dies, their souls return to the spirit of the forest. From there, the spirit would redirect the soul of the creature into a new life - a seed or a hatchling.

These spirits, embodiments of the land around them, would now be able to interact with any and all creatures, from woodland beasts to sentient species. Those that live in harmony with the land can ask these spirits for favours and for protection. The incompassing term for this 'magic' would be the Arbonae, or Grove Tending (WIP for the Name). Of course, each river and forest spirit would be individuals, with different names and sources of power. Those gifted in the Art of Forestry would be able to accomplish great things in cooperation with these spirits.


Create Magic (Arbonae) - 10 points.

Aeto'le - 5 points.

Naqiq - 5 points.

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Aeto'le - the First Huntress

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3 years ago