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4
The Unproved Raids
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In the Western lands of Gorbikhr, amongst the youth unproved and untested by conflict of their own volition, a certain animosity fermented. Eager Dvurta sought to bring challenge to the shores of others and reap for themselves the reward as the unwitting missionaries of misery and struggle. These bands of nascent raiders would gather and train, beginning to craft their own vessels with which they could reach out to the world beyond. After months of work, their inspired ship would take to the waves, and begin their self-sacred task. Those that would return successful would daub their heads and horns red with pigment, becoming blooded members of the group. Those that did not, often did not return. The groups’ numbers swole when the first of the successful raids brought back slaves, who once informed urged to become battle-thralls as to invoke the second great law and earn their freedom.

This practise would become their main route expansion, and spur the name of the Free-Thralls. Their logo, often scrawled on sails in red, came to bring feeling of pride, hope, and dread amongst those who saw it, depending on who they were. It was misplaced dread that many Unblooded, and Blooded felt when they saw it pull towards the shore. A ship with a single dark crewman, yet it’s sails flew, and oars rowed in perfect synchronicity. A dozen or so white arms poured through the water, and its furred hull defied the waves. Movement aboard the ship attracted the attention of the awaiting raiders, whose own ships increasingly drew less similarities. The longship approaching was doing so of its own volition, its skeleton crew had vanished as the ship pitched and rolled in its own storm. Clawed hands breached the surface, as the oars revealed themselves as oars, the movement aboard, it’s awful tögrög-head prow snapping angrily at the air before it.

It was Turankhaitögrög, the flayed trogg, and it was terrible. Where ocean spray wet the sails, it dripped and drained as red as blood onto the deck. There was aboard no traditional way to steer such a vessel but to whisper instruction into figurehead’s ears. The first brave, stupid, and desperate souls to venture forth in this ship discovered it’s potential. With no oarsmen needed the crew did not grow weary. Upon its plethora of arms, it would beach itself, beginning to bring its own violence to others resting upon the shores. This truly was a God’s Gift of a raiding vessel.


  • Create Order - Free-Thralls in Gorbikhr - [6]
  • Create Artefact - The Turankhaitögrög, a living twisted-Trogg ship - [10]

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