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10
The Hasiŕ Pantheon – the Iśaŕkatan
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The Iśaŕkatan

Aeons ago, before the Age of Gods or the Age of Heroes, there was only the stars in the sky. From the stars and the Star-Mother were born the Basiŕ’iuta, Those That Are Ancient, primordial entities whose thoughts and wishes birthed the world as it is known. They dreamed of the earth, the sky and the sea. Of mountains and hills, vast forests and deserts, and rivers and lakes that filled earth. When they finished Aki'ekiarn, the World Born of Dreams, they ruled over it and filled it with plants and animals of all kinds. A group of mortal men and women were also dreamed of by the Basiŕ’iuta, a group known as the Iśaŕkatan - the First Folk. Initially, the Iśaŕkatan were content to live in Aki'ekiarn - happy to be without names or purposes and live simply alongside animals. But some saw their place in the world as lacking, and those few sought to ask the stars for guidance. The Star-Mother found them worthy, and assigned them names and purposes. The eldest, Etaŕeni, being the first to have asked the Star-Mother was given the title of 'Sister of the Stars' and given the domain of Fate. Then came Agintiŕ, the first to rile this brethren to question their purpose, his drive for power was combined with his rigid integrity, and was therefore granted dominion over War and Honour. Laieśka, for her patience and words of caution, became the Goddess of Wisdom. The twin children of Agintiŕ and Laieśka - Arsakŕ and Tuŕla were granted for their bond that drove their actions the titles of Guardians of the Hearth of the Iśaŕkatan and Keepers of the Fire of the World. There were minor deities that were given names, however not as important as the main four.

Upon receiving their names and titles, the Iśaŕkatan waged war with the Basiŕ’iuta, and it was thanks their combined strength that they were able to overthrow the Ancient Ones. With the rise of the Iśaŕkatan, the Age of Gods began. This Age would carry on for millennia, and would end during an event known as the Calamity. After which the Gods retreated from Aki'ekiarn to instead rule from the stars. This would give mortals more space to grow, and would kick-start a time known as the Age of Heroes.

Agintiŕ - the God of War/Honour

Symbol: The Bull - representing royalty, valour and conquest.

The leader of the Iśaŕkatan - and husband to Laieśka, the Goddess of Wisdom. Like most of the Iśaŕkatan, he was assigned his name and title thanks to the Star-Mother. Agintiŕ claimed his position as leader of the First Folk through conquest, leading the Iśaŕkatan - both the major and minor deities - to victory. He replaced the Ancient Ones that birthed the world and trapped them into the sky, the mountains, and the seas of the world that they dreamed of.

Agintiŕ represents the two differing aspects of warfare - the more brutal, bloody kind but also the honour found in combat and the art of war.

Etaŕeni - the Goddess of Fate

Symbol: The Star - representing death and rebirth, the cosmos, and chance.

The Eldest of the Iśaŕkatan and the Sister to the Stars. Etaŕeni was the first to grant a mortal the power to become a Aŕikaŕ’kinuŕe (blessed hero), granting it to Siruŕke the Ashen-One, who would become the Aspect of Death for the Hasiŕ.

Laieśka - the Goddess of Wisdom

Symbol: The Vulture - representing patience, wisdom and humility.

Wife to Agintiŕ and mother to the twins Tuŕla & Arsakŕ. She is the one with the most interest in the growth of mankind and alongside her son, Arsakŕ, periodically guides them in the right path.

Arsakŕ- the God of the Hearth/Fire

Symbol: The Boar - representing family, the Heartlands of the Hasiŕ and growth

Guardian of the Hearth and Keeper of the Fire of the World. Arsakŕ made mankind out of the fires of creation.

Tuŕla - the God of Treachery

Symbol: The Snake - representing deceit, betrayal, and broken promises

Traitor of the Pantheon, having been cast out after attempting to take the hearth of the Home of the Gods for himself. Twin brother of Arsakŕ – which made his act even more repulsive. The act of betraying family in Hasiŕ culture is a social taboo.

Yŕeśuniŕ - the Goddess of the Sea and Yŕiŕ - the Goddess of the Deep

Symbol of Yŕeśuniŕ: The Sperm Whale - representing the dual nature of the sea: its endless bounties but also its dangers.

The natural aspect of the sea - the eye of the storm. The fierceness that is reflected in the Hasiŕ themselves. Yet, she is also the sea’s bounty, the wealth and treasures that come from it. Her realm stretches from the Peaceful Sea to most of the Unbroken Sea. Near the furthest part of her realm, on the border with the Abyss, is the location of Lakuiltum’aŕikaŕ (the Sea of Heroes), where the souls of the dead gather to join the fight against the terrors of the Abyss.

Symbol of Yŕiŕ: The Kraken (a creature known as Si’atikanis) - representing the Abyss, Chaos, Mystery

Estranged sister to Yŕeśuniŕ. She is also the Mother of all Monsters and Lady of the Abyss.

Yŕeśuniŕ and her sister, Yŕiŕ, were born from the womb of the sleeping Basiŕ’iuta (The One That Sought the Moon) that was imprisoned into the Unbroken Sea by Agintiŕ. Yŕeśuniŕ was given dominion over Lakuiltum’labeisiŕ (the Peaceful Sea) and Yŕiŕ over Lakuiltum’aunorti (the Unbroken Sea) by Agintiŕ. However, unbeknownst to the young pantheon. A dying Basiŕ’iuta (known as The One That Was Lost) had fled to the edges of the Unbroken Sea - on the Edge of Aki'ekiarn itself. Its hatred of the Iśaŕkatan combined with its blood began to seep into the waters, with its broken body becoming an endless pit known as Uskaŕe, the Abyss – a nest of corruption.

Yŕiŕ was initially unaware of this, but as time went on, the Abyss began corrupting the Unbroken Sea – Yŕiŕ would be plagued by the whispers of The One That Was Lost over the centuries – eventually breaking and corrupting her. Yŕiŕ, with the power of the Abyss, began creating increasingly terrifying and dangerous monsters to harass her sister’s realm. Eventually, the Iśaŕkatan noticed Yrir’s corruption and, following an event known as the Calamity, would banish her into the Abyss – giving Yŕeśuniŕ dominion over the Seas, as well as the duty to watch over the Abyss. Most of Yrir’s surviving creatures would be imprisoned in Aki'nares (the Land of the Dead), while others were able to return to the Abyss to fester there alongside their Mother.

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5 years ago