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I did some searching around and it seems like the issues I am running into are common but I am wondering what my options are.
Designing parametric models of plastic parts that will be production qty MJF printed (1000's)
Normally I would just make injection molds for these but the parts are not DFM'ed for injection molding and there would be way too many compromises in order to make them injection moldable and I need to iterate on the design for dozens of variations and I am just not going to make dozens of injection molds with tiny sliders and complex geometry... So additive it is.
Where I am hitting my wall is I need to texture the parts to hide cosmetic imperfections on every single one of these dozens of models. I am natively working with parametric solid bodies in Fusion and SW and I am quickly discovering that trying to apply leather/bumpy surface texture is pretty much a no go.
Issues mapping "complex" 3D curvature, my beast of a computer being turned into a locked up puppy, general work flow issues.
I looked at nTopology a couple years back for something similar and it seemed like the way to go but if I recall correctly the quote on a single user license was $15k ish.
I have briefly looked at workflows in Adobe Substance, Blender, Autodesk Mud, and a tutorial from GrabCAD and it all seems "doable" but nothing quite as professional and Additive Manufactured minded as nTop.
What other options do I have? What would YOU do if you needed to slap texturing on dozens of 3D models for printing, create massive variations in that texturing to offer customization, not tie up a designer full time, and not pay $15k?
I mean if nTop is it then I'll have to figure out something in the budget but that's a hard hit when I don't completely understand the workflow and how my return on investment in the software will look on the back end.
Appreciate any advice.
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