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[A4A] The NPC [Fantasy][NPC Listener][Strangers to Enemies?] [Intentional Cliffhanger][Vaguely Bethesda Inspired]
Author Summary
SplashiestPig is anyone looking for anyone in Vaguely Bethesda Inspired
Post Body

Google Doc with better formatting

All use; monetized, paywalled, or otherwise, is okay. Any edits, improvs, adlibs, audios, or omissions, are acceptable. Credit SplashiestPig. And I'd love to see any finished products.

Key:

[Background SFX]

(SFX created by the speaker)

{Stage Direction}

*non-spoken context*

The NPC

[generic fantasy music]

{listing things off}

Main story quests; one-hundred percent, side quests; one-hundred percent, collectibles; one-hundred percent, loyalty quests; ninety-two percent.

(sigh)

Alright, they might have a terrible questline, but itā€™s the last thing I need. Letā€™s just speed through this and then I can be done.

[door opens]

{mockingly}

Hello traveler! I have many goods and wares! And a few tips, if thatā€™s what youā€™re interested in.

{casually}

I know, Iā€™ve heard this all before. Why donā€™t you just tell me about your big problem?

{mockingly}

I lost my travel medallion in my move. Do you think you can find it for me?

{casually}

Yep, yep. Iā€™ve searched all the towns you could have moved from, only to get the mission update, to ā€œcome back empty-handedā€. So Iā€™m guessing youā€™re going to reveal that you actually had it close by all along.

[listener speaks]

Oh, it was in your inventory the whole time? Who could have known? Now, letā€™s complete this quest and move on to the pledge quest.

*pause*

Hey buddy, you got youā€™re bauble back, so progress your questline.

*pause*

Hey pal, Iā€™m talking to you!

(sigh)

Probably a bug. Here letā€™s justā€¦

[save sound]

*abrupt skip*

[door opens]

{hurried}

Hello traveler, I have many goods and wares. Select ā€œbig problemā€. You lost your medallion. Itā€™s in your pocket. Yay! Quest over, now progress!

*small pause*

Great, youā€™ve frozen up. Thatā€™s exactly what I wanted.

(annoyed grunt)

If you do this another time, I swearā€¦

[save sound]

*abrupt skip*

[door opens]

{annoyed}

Hello traveler, I have many who cares. Tell me about your big problem. You lost your medallion, itā€™s in your pocket, woo. Ready to function now?

*listener pauses*

Finally, I dialogue prompt. Yes, I am the adventurer of the lands youā€™ve heard so much about. Youā€™re a clever one, arenā€™t you?

*listener questions*

ā€œHave I noticed anything strange lately?ā€ Other than a few game-breaking bugs, nope, not a thing.

*listener continues*

Oh, you canā€™t remember whatā€™s been happening. Probably something in the water, do you want me to go check the townā€™s well or something?

*listener comments*

Youā€™ve been hearing a noise then you have a hard time recalling. Maybe itā€™s some weird monster. Want to point me in the right direction so I can get out of your shop?

*pause*

Thank you for your time.

{talking to themself}

Okay, quest. Letā€™s pin it first.

*small pause*

No marker to follow, thatā€™s annoying. Anything in the questā€™s dialogue?

*small pause*

Nope, this is fluff. Am I really going to have to hop on the wiki for some stupid starter quest?

[save sound]

*complete silence*

*pause*

*any background music restarts*

{irked}

Alright, I donā€™t know whatā€™s up with you but this isnā€™t your intended quest. Youā€™re supposed to do; medallion recovery, a bread fetch quest, an escort mission, then the romance option. Not this whole slay the monster thing. Are you loading an unfinished quest right now or something?

*pause*

You donā€™t want to talk, thatā€™s fine. Letā€™s justā€¦

[save sounds]

[door opens]

{annoyed}

Donā€™t talk to me, Iā€™m busy.

{robotically}

Backtick key, console dot debug, open parentheses closed parenthesis, semicolon, enter.

{miffed}

Okay, letā€™s do this nice and slow. Iā€™m the traveler, you have many wares, but I donā€™t want to see them. I want to do your medallion quest.

*listener objects*

You already have your medallion, thatā€™s good. I donā€™t know why you found it this time, but I donā€™t care. Do you have any other quests for me?

*listener begins*

Uh-huh, you need me to get some bread from the bakery two towns over. Thatā€™s good. Now just give me the quest, and thatā€™ll be that.

*listener freezes*

Great, youā€™re stuck again. Iā€™m going to have to do this step-by-step, arenā€™t I? Alright merchant Iā€™ll play your game.

[save sound]

[door opens]

{faking happiness}

Hello, my good merchant! I donā€™t suppose youā€™ve found your medallion? Oh, you already have? Thatā€™s wonderful! Is there anything else, I can do for you?

*small pause*

The bread quest, you know, I had almost forgotten about that one. Iā€™ll get right on that, pal!

[door closes]

[door opens]

Here it is. One fresh-baked loaf of bread. Are you ready to take it?

*listener agrees*

Splendid! Here you go!

*listener pauses*

I said here you go! Take the bread, please.

*listener pauses*

{annoyed}

And we were doing so well.

[save sound]

[door opens]

{less convincing happiness}

I got your bread. Take it.

*listener accepts*

Thatā€™s more like it. I donā€™t suppose you have any other quests for me?

*listener speaks*

Youā€™d want me, the legendary hero whoā€™s slain gods and kings, to walk you to the edge of the forest, and help you pick berries? Of course, thatā€™s not at all beneath me, and Iā€™m sure youā€™re walking speed wonā€™t be painfully slow. After you, my fair burden.

[door opens and closes]

{annoyed}

Yep, Iā€™m sure itā€™s been so long since you stretched your legs. Almost like itā€™s been seventy-eight hours, twenty-two minutes, and sixteen seconds since this world came into existence. But whoā€™s counting?

*listener pauses*

Really, that froze you up? Now I have to walk again.

[save sound]

[door opens and closes]

{feigning happiness}

Not too far to the forest. Weā€™ll be there in two shakes of a rabbitā€™s tail. Do you want to talk about anything while we walk?

*listener idle dialogues*

Yep, it is beautiful weather weā€™re having.

*listener idle dialogues*

Mmhmm, Iā€™m sure this specific harvest, and no others, is especially plentiful.

*listener idle dialogues*

{annoyed}

What did you just say?

*listener speaks*

Yep, there you go again on that wrong questline.

(groan)

One second, pleaseā€¦

[save sound]

[door opens and closes]

{feigning delight}

Yep, Iā€™ll be there in one second, just give me a moment before we start walking.

{robotically}

Backtick key, console dot debug, open parentheses closed parenthesis, semicolon, enter.

{delighted}

There we go, Iā€™m ready for our walk.

*listener speaks*

ā€œWas that some ancient spellā€? Wow, this game is too meta sometimes.

(exhale)

Yep, that was just a really old spell, that I learned while adventuring, no need to ask about it. Do you want to talk about anything while we walk?

*listener idle dialogues*

Yes, it is beautiful weather we are having.

*listener idle dialogues*

Yes, the harvest has been well.

*listener idle dialogues*

Iā€™m sure the mayor is just awful. Even if heā€™s been gone for days now, and Iā€™m the leader of this town.

*small pause*

Here we are! Five patches of berry bushes, spaced just far enough apart to annoy me. Start picking and Iā€™ll just sit here for no particular reason.

*listener idle dialogues*

Whyā€™d you just say the mayor line again? I swear, if youā€™re getting ready to crash on me, Iā€™m going to be angry.

[wolf growl]

Oh, look, a pack of wolves that are here to everyoneā€™s surprise!

[magical woosh]

Oh, the spell I coincidentally pre-placed one-shot them all! Crazy how that works, right?

*listener idle dialogues*

Yep, the mayor is awful. Such strong political opinions you have, I sure hope someone fixes that mayor problem. In say, a three-part questline, forty hours ago.

*listener pauses*

And youā€™ve frozen up again.

(groan)

Iā€™m going to have to do the walk all over again. Maybe Iā€™ll use a stronger debugā€¦

[save sound]

[door opens and closes]

Yep, one moment, please.

{robotically}

Backtick key, console dot clear caches, open parentheses closed parenthesis, semicolon, enter.

Backtick key, console dot debug, open parentheses closed parenthesis, semicolon, enter.

{as if speaking to a dog}

Alright, letā€™s go pick some berries.

*listener idle dialogues*

Yes, the weather is very good.

*listener idle dialogues*

The harvest has been incredible.

*listener idle dialogues*

ā€œThe water tastes just fineā€?

{quietly}

I guess thatā€™s better than the mayor line.

{as if speaking to a dog}

Here we are. Iā€™m going to ready my very impressive, not starter sword. So that if anything comes to hurt you, we will be prepared.

[wolves growl]

Oh no, four wolves! Itā€™ll be a tough fight, but I think Iā€™ll prevail.

*pause*

The wolves are slain, fair merchant, you may continue on your way!

*listener speaks*

Yes, you no longer need my escort. Go home and I may return in a few days. Now be on your way.

{talking to themself}

Letā€™s just wait and skip a bit. A few days is probably enough.

[door opens and closes]

{loudly}

Hello, merchant! I am here toā€¦

{confused}

They still arenā€™t here? Really?

[door opens and closes]

Oh, that must beā€¦

*small pause*

The door just open and closed and nothing came through? Cool. Guess Iā€™ll debug again.

{robotically}

Backtick key, player dot select, open parentheses closed parenthesis, semicolon, enter.

{confused}

Wait, thatā€™s the wrong command. I could have sworn I typed it right.

[door opens and closes]

Oh hey, youā€™re here. And with an outfit change no less. I suppose thatā€™ll be good for our first date.

{robotically}

Backtick key, delete selected dot cache open parentheses closed parenthesis, semicolon, enter.

{confused}

Wait, no-!

[music stops]

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