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Being Frozen reduces ARM speed by roughly a quarter of a second
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It's a phenomenon I've observed in my one-tricking rigorous testing of the Ice Dragon, but I really wanted to sit down and quantify just how much of an impact on ARM speed the Ice element has. The title gives an approximate value because it doesn't seem like either a static value or flat percentage is applied to every arm equally - some ARMS get it worse than others. The most obvious example is how the Phoenix gets slowed down by a whole 0.4 seconds while the Popper gets slowed down by about 0.2. However, it does seem like most of the ARMS that I've tested are slowed down by 0.23-0.24 seconds.

So far I've tested:

  • Tribolt: -0.27s

  • Toaster: -0.24s

  • Megaton: -0.23s

  • Phoenix: -0.40s

  • Popper: -0.20s

  • Slapamander: -0.29s

  • Funchuck: -0.27s

  • Biffler: -0.24s

Given the limitations of how I'm tracking the time (Windows Movie Maker....), I would give each of those values a tolerance of /- 0.04s since the scan moved in 0.03 increments, but I took 5 samples of each ARM in each state (5 times while normal; 5 times while frozen) and averaged the results to get those differences. I will continue to test various arms and hope to eventually have a full video comparison of every ARM and how being Frozen changes its speed.

Until then, hopefully this information comes in handy. It's seems like a small difference, but it can really change your timing on dodging certain ARMS and even give you a larger window to punish or set up some combos.

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7 years ago