This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Completion 7.9/8.9
He smiled. “My dear girl, in Culture history alone it has been about nine thousand years since a human, marvellous though they are in so many other ways, could do anything useful in a serious, big guns space battle other than admire the pretty explosions … or in some cases contribute to them.”
“Contribute?”
“Chemicals; colours. You know.”
Falling Outside The Normal Moral Constraints is an Abominator class General Offensive Unit (GOU). They are the most advanced Culture Warship we see in the series and likely most powerful Culture ship in the series. It along with the 2000 other Abominators spread around the galaxy disguised as picket ships (demilitarized Offensive Units) act as a rapid response force to deal with unexpected quickly unfolding events.
Unlike generic Culture Citizens and most Culture Ships/Minds, Warships don't like violence, they LOVE it. They love it so much will make a perfect recording of battles so they can replay it for themselves and show off it to their Offensive Unit friends to make them jealous. You can think of them as kind of like a police dog straining at the leash desperately hoping they will get cut loose and allowed to do the job they were designed for.
Meta
Because no individual ship in the series gets feats in every category there will be a fair amount of feats from ships that aren't FOTNMC. These feats will be marked with something like (-100 years) or (-2000 years) this will indicate when they take place in the Culture series timeline relative to Falling Outside The Normal Moral Constraints.
If you run into some kind of terminology that isn't explained properly it might be described in greater detail here. If it isn't then tell me.
Weapons
It is unknown exactly what weapon mix FOTNMC is carrying so this section will cover the various weapons that could be used by a Culture/Equivtech Warship.
Displacer based weapons are weapons that use Displacers the Culture's version of a teleporter to deliver munitions to the target. Displacers themselves work by bundling up a spherical volume of space into a singularity and sending it off to the target through hyperspace. Displacer range is inversely proportional to the volume being Displaced and proportional to the power that goes into the Displacement. So if they want to get longer range they would ether need to increase the amount of power going into it or decrease the volume being displaced. There are a few caveats. While the exact odds depend on era (-700 years for this) Displacers have a chance of failure which in this case is 1 in 83,000,000 Displacing something into something else like a coffee cup into someone's head would cause their head to explode. Attempting to Displace something through something that is blocking it 4-dimensionally will result in something reminiscent of an antimatter detonation. If a Ship was to say Displace a <1 meter diameter volume around a person's head who wasn't in the fetal position it would Displace their head plus some stuff around it but leave the rest of their body behind.
[(-900 years) Plasma Impulsers which against a drone the Ship was trying just to disable was described as being as powerful as a small nuclear blast.]()
[CREWs (Coherent Radiation Emission Weapon which is the Culture's term for a laser weapon)]()
- Those used in the construction of an Orbital's Plate are described as being able to to be described as crust busting weapons. Though considering how large a plate is that really shouldn't be surprising.
- These can be fired from hyperspace at real space targets (a maser is a microwave emitter).
- We should note that the speed of light is faster in Hyperspace so their effective range vs things in hyperspace or targets in real space while the GOU is in hyperspace should be much longer than real space vs real space. On the low end there is minutes of delay when sending messages across decades. On the high end it is possible for real time communication at 20,000 LY
[Particle beams through they have basically no feats.]()
Effectors are a combination of electronic warfare, sensors and weapon with some extra utility. They basically allow the Ship to sense or manipulate the electromagnetic force at range. Like with most Culture stuff they can be blocked by things which can block things coming in from a 4th spatial dimension.
a (D)ROU is able to hacks a parts of a less advanced civilization's spaceport from light years away.
(-900 years) ROU Killing Time takes over a less advanced Mind which causes it to self destruct.
Miscellaneous/Generic Statements about Firepower
Kinematics/Reaction Times
[STL Speed/Acceleration] (years) A General Contact Unit is able to travel from Earth to Mars in a few minutes starting from a stable Earth orbit.
[STL Speed/Acceleration] [In a realistic simulation, peer enemy ships are able to go from a fraction of c to stationary over the course of a few thousand kilometers.]()
[FTL Cruise Speed] Older ROUs (-500 years) can hit 87600c during normal operation.
[FTL Burst Speed] A Superlifter said to be faster than contemporary ROUs can hit 221,000c but only for a few hours.
[FTL Acceleration] a GSV's normal maximum acceleration is ~10.5 c/s.
[FTL Deceleration] During a normal stop, a GSV is able to decelerate at around 1300 c/s.
[FTL Emergency Back UP] [Culture ships are capable of using warp which is a real space FTL method. Though it is much slower than hyperspace.]()
[Perception Times] To a Mind (and also the personality of an alien it is running) half a second could last subjective life times.
[Perception Times] [When in full combat mode an OU is able to do a number of things before a less advanced computer can even cycle (considering modern computers cycle billions of times per second that is decent), before its shuttle can move a few meters (which given that it was likely moving FTL at the time results in some insanely low numbers) and some aliens would appear frozen even on the scale of subjective years.]()
[Reaction Times] A General Contact Unit is able to tell that its own message is being looped back to itself in a picosecond.
[Reaction Times] Manipulates Displace that is in progress leaving a Drone behind.
- Displacements can be picosecond scale events.
- [Other times last long enough they seem like they are visible to humans.]()
Durability/Damage Mitigation/Endurance
A (-1450 years) GCU can survive in the surface layers of a star.
[A LOU ( years) not only is perfectly happy sitting around in a solar flare it also is happy to extend a 1000km diameter solar sail to use the solar flare to propel it out of the sun it was sitting in.]
A Idiran War era Culture Ship is killed by nanoholes and another one is heavily damaged by AM.
[An Affronter ship (less advanced then the Culture) is able to use a combination of lasers and Effectors to destroy a over 100 nanomissiles in a millisecond.]()
- Nanomissiles are .1x1 mm so they are rather small. To put that in perspective a 1mm long strand of human hair would be around the size of a nanomissile.
- In the feat we get a distance traveled (less than a kilometer) and time (1 millisecond) for how far the missiles moved. Even if "less" meant ten meter that gives is an astronomic acceleration rate of 20,000 kps2 or 0 to 10%c in ~1.5 seconds.
[After doing considerable damage to its engines by running extremely hard, Killing Time was expected to be able to self repair its engines over the course of a few days as well as replenish the munitions it used against a fleet of older Culture vessels.]()
[The Culture is capable of energy to matter conversion. That combined with Grid taps which would allow them to essentially draw unlimited amounts of power from the Grid can free them from things like supply lines.]()
- Though we should note generally major changes to the ship tend seem like they get done a lot faster if they can get stuck in a General Bay and the Ship/Shipyard don't need to manufacture anything from scratch.
Sensors/Intelligence
[Sensors] With its Effectors monitors every transmission, and computer on Earth in the 1978.
[Sensors] [Able to detect weapons fire from light centuries away.]()
[Sensors] Notices the Excession block its view of a distant galaxy.
[Sensors] Possibly hyperbole but might be able to count every cell in a human's body from a light years off.
[Sensors] Because they scan things in 4-dimensions hiding something behind 3-dimensional things is useless.
[Sensors] A Fast Picket is able to take a complete image of someone down to the atomic level.
[Sensors] Detects and removes surveillance equipment from a human. Some of which is reminiscent of dust
[Processing Power] A Culture Mind is able to simulate universes though it is unknown how complex these are.
[Processing Power] (years)If a Mind simulates living things too well or they end up getting rights as sentient beings and morally can't be deleted.
[Memory] A Hub Mind contains every moderately significant/useful information ever collected by the Culture.
[Memory/Possibly Processing Power] Information density high enough that you could fit a map of the galaxy accurate down to the millimeter in a sugar cube. If the map is able to stay accurate then that would require some insane level of processing power in order to properly simulate the n-body problem with billions of objects.
Miscellaneous/Uncategorized Capabilities
Will not read minds even if they can unless given permission.
(-1450) A ROU needs ~1% the power output of a small star to run its hyperspace engines.
A GSV's fields can move billions of tons of material around.
A ship's internal fields can make it look like things are moving on their own.
Culture Minds will self destruct their ship rather than be subverted by outside forces.
[A GSV can reduce its density such that it is comparable to a cloud.]()
Subreddit
Post Details
- Posted
- 3 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/AHandfulOfS...