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Respect General Offensive Unit Falling Outside The Normal Moral Constraints
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Completion 7.9/8.9

He smiled. “My dear girl, in Culture history alone it has been about nine thousand years since a human, marvellous though they are in so many other ways, could do anything useful in a serious, big guns space battle other than admire the pretty explosions … or in some cases contribute to them.”

“Contribute?”

“Chemicals; colours. You know.”

Falling Outside The Normal Moral Constraints is an Abominator class General Offensive Unit (GOU). They are the most advanced Culture Warship we see in the series and likely most powerful Culture ship in the series. It along with the 2000 other Abominators spread around the galaxy disguised as picket ships (demilitarized Offensive Units) act as a rapid response force to deal with unexpected quickly unfolding events.

Unlike generic Culture Citizens and most Culture Ships/Minds, Warships don't like violence, they LOVE it. They love it so much will make a perfect recording of battles so they can replay it for themselves and show off it to their Offensive Unit friends to make them jealous. You can think of them as kind of like a police dog straining at the leash desperately hoping they will get cut loose and allowed to do the job they were designed for.


Meta

Because no individual ship in the series gets feats in every category there will be a fair amount of feats from ships that aren't FOTNMC. These feats will be marked with something like (-100 years) or (-2000 years) this will indicate when they take place in the Culture series timeline relative to Falling Outside The Normal Moral Constraints.

If you run into some kind of terminology that isn't explained properly it might be described in greater detail here. If it isn't then tell me.


Weapons

It is unknown exactly what weapon mix FOTNMC is carrying so this section will cover the various weapons that could be used by a Culture/Equivtech Warship.

Displacer Based Weapons

Displacer based weapons are weapons that use Displacers the Culture's version of a teleporter to deliver munitions to the target. Displacers themselves work by bundling up a spherical volume of space into a singularity and sending it off to the target through hyperspace. Displacer range is inversely proportional to the volume being Displaced and proportional to the power that goes into the Displacement. So if they want to get longer range they would ether need to increase the amount of power going into it or decrease the volume being displaced. There are a few caveats. While the exact odds depend on era (-700 years for this) Displacers have a chance of failure which in this case is 1 in 83,000,000 Displacing something into something else like a coffee cup into someone's head would cause their head to explode. Attempting to Displace something through something that is blocking it 4-dimensionally will result in something reminiscent of an antimatter detonation. If a Ship was to say Displace a <1 meter diameter volume around a person's head who wasn't in the fetal position it would Displace their head plus some stuff around it but leave the rest of their body behind.

Directed Energy Weapons

Effectors

Effectors are a combination of electronic warfare, sensors and weapon with some extra utility. They basically allow the Ship to sense or manipulate the electromagnetic force at range. Like with most Culture stuff they can be blocked by things which can block things coming in from a 4th spatial dimension.

Miscellaneous/Generic Statements about Firepower


Kinematics/Reaction Times


Durability/Damage Mitigation/Endurance


Sensors/Intelligence


Miscellaneous/Uncategorized Capabilities

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3 years ago