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Amaterasu is the Japanese goddess of the sun who incarnated as a wolf to fight the evil forces who fled to Nippon after their defeat on the Celestial Plain. She is pretty stubborn and bullheaded sometimes to a fault. While she does help people to renew faith throughout the land she prefers to help people help themselves rather than doing all the work herself.
Physicals
[Strength] With training she can shatter a rock with a headbutt.
[Lifting] She should be stronger than a kid who can pull a giant fish out of the water.
[Mobility] She is able to jump off of walls and can jump pretty high.
[Durability] ... to yelping when hit by Mushi's Mother.
Celestial Brush
Amaterasu's main set of powers come from the Celestial Brush which allows her to manipulate the world around her in various ways.
[Power Slash] Power Slash makes a linear cut that can cleanly cut through stone.
[Cherry Bomb] This allows her to summon explosive bombs which can blow up stone formations.
[Thunderstorm] Conducts electricity from a source to where she directs it. The lightning created is powerful enough to shatter a statue.
[Galestorm] Creates wind strong enough Amaterasu can walk on banners raised by said wind.
[Veil of Mist] Slows down time which lets her see and deflect cannon fire which is normally FTE.
Tools/Weapons
Amaterasu uses three primary weapons. The most powerful of these can act as sources for the various elements. At least by game mechanics, all of these should be capable of dealing more damage than Amaterasu's headbutt as headbutting enemies deals less damage than even the weakest of her Divine Instruments.
Using Amaterasu on WWW
The first thing is you many want to make a few stipulations to prevent discussion from getting derailed. Firstly, she can get an item which makes here invincible indefinitely (to the point where it actually just removes the health bar from the HUD as it is no longer even vaguely relevant to gameplay) called the "String of Beads" I would recommend specifically saying she doesn't have this. Secondly there are a few feats that are MASSIVELY beyond anything else she does (Such as spinning a galaxy) which don't really apply to her general performance in combat. It might also be best to specify that these should be ignored. Less potentially necessary than the others but be careful about Veil of Mist too, the speed boost is pretty considerable and might make her a bit too much for foes that would otherwise be a decent fight.
Describing the arena that the fight takes place in is also quite important as sources of fire/electricity/cold/water for her to draw with can greatly alter her capabilities.
After that she is a versatile, decently strong but somewhat slow (outside of Veil of Mist) combatant so she is pretty well rounded and doesn't have a whole lot of weaknesses to exploit. I hope to see what people come up with.
Subreddit
Post Details
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- 4 years ago
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- reddit.com/r/AHandfulOfS...