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140
1 Spell, 4 decisions
Post Body

Fear not the man who has practiced one thousand kicks, but the man who has practiced one kick one thousand times. At least, until you can counter them. One bad event after another, and you've found yourself on a downward spiral. By chance or fate, you saw someone else in need of help and they remembered. As you're sitting at home, contemplating what you're going to do next, you find a letter in your mail pile you hadn't noticed before. Stamped with a Crystal Symbol, the letter opens to reveal a potent message.

"Hello, I know you've been down on your luck, so I have decided I would return the favor. What you did saved me a lot of time and energy, so I'll be giving you a gift that will hopefully make your situation better. As someone who has never properly studied Arcane Magic, it is going to take a lot of power to grant you this gift, so it won't be the most useful thing in the world. Still, don't frown over that! If you find yourself in a better position, you can always train and advance this power to new heights! From a firebolt to a fireball, from regenerative hands to regenerative eyesight! Also, I really hope this letter reaches the right house, I haven't used the mailing system in so l-"

The rest of the letter is the individual talking about how hard it is to send mail nowadays, when they clearly have not heard of emails. Still though, this letter does contain something that... Makes you... Feel..... ... ...

...



While you dream, your mind quickly races through the knowledge of what you can learn. The possibilities... They seem so immense.

You will get one spell, but what that will be is very hard to tell. You have four decisions ahead of you, and dependent on what you choose the OP will tell you what spell you got.

You may pick one thing a section. Once you have picked all four choices, publish it and OP will tell you what spell you have.

Every spell can be improved. When you get your spell, you will also get a few examples of how you can study and stretch the spell in various directions. Generally, a small chance or boost will take 100 hours to study while a large one would take closer to 10,000 hours of study.


SECTION ONE: RANGE

Touch: Touch Spells are generally more efficient and easier to cast, but due to their short range they are the hardest to pull off.

Projectile: Projectile Spells can come in many forms, such as beams or floating balls of energy you send toward your target. They can be dodged, generally.

Targetted: Targetted Spells cannot be dodged and cannot be blocked, they will simply act on the person you desire them to act upon.


SECTION TWO: THEME

Fire: Fire-related Spells are often more destructive and long-lasting than other counterparts, but often the most pretty as well.

Earth: Earth-related Spells are often more structured and strict, with a certain discipline behind them. Hardest to break from.

Water: Water-related Spells seem to be constantly shifting or changing, making them a bit harder to control but with more variety in usage.

Air: Air-related Spells seem to be the fastest and easiest to cast out of everything, and often are a bit more grandiose.

Custom Theme: You may only select one Custom Theme/Form choice. Pick any word, such as Technology or Shadow, and it will be themed after that.


SECTION THREE: ROLE

Offensive: Offensive Spells are often the deadliest, and can fairly directly cost lives.

Supportive: Supportive Spells are often capable of giving aid at needed times.

Utility: Utility Spells are often fairly diverse in their range of uses, though not being as good at anything as any other role of spell.

Building: Building Spells are often fairly permanent and lengthy to cast, allowing you to make permanent changes and shifts to areas, items, or individuals.

Custom Form: You may only select one Custom Theme/Form choice. Pick any word, such as Defensive or Tactical, and it will be themed after that.


SECTION FOUR: BONUS

Additional Theme: Get another Theme.

Additional Role: Get another Role.

Copycat: Pick another spell that someone had in this 6perks, and this spell will be guaranteed to be at least loosely related to that spell.

Fast Casting: The Spell will be particularly fast to cast.

Trainable: The Spell will be able to be trained to others.

Understandable: You will be able to make it stronger twice as fast with use and study.



You begin to wake up in your bed, the magic having solidified. Understanding how to use it, you let out your hand to cast it for the first time.

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4 years ago