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73
6 Points to Spend, 4 Stats
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As your life goes on and on, you slowly begin to notice various details changing. You haven't had a bad nights rest in months, and the stars and grass seem more vibrant than they've ever been. At first this seems like some small little thing: You're just noticing the good things more, after all. But as it continues, the grass begins to grow too green, and the stars begin to glow too brightly. It begins to become clear that this is more than just observations, and the sensory overload is beginning to fill you with a strange headache. At the peak of these anomalies, during a deep sleep, you find yourself in a dreaming garden with a floating crystal in the very center. The plants here seem to grow perfectly, the place maintained like no other, but you do not have time to observe for long before the crystal begins to glow a heavy light, and as the light reaches you, you begin to understand perfectly.

Though the origin of this energy is a mystery, it is within you and a part of you now. If you choose not to refine the energy into the following selection, then things will continue to grow too colorful and vibrant before your brain begins to shut down.

Instead of letting the energy burn you out, you can instead refine it and put it to proper use. The only question is, how will you allocate this energy?


You have SIX points to spend, and each stat starts at ONE. This means that if you put all of your points into one stat, it will be at Seven. Spend them however you like. X equals the amount in the stat.

Constitution: You are X times as healthy and durable as the average human. It would take that many more diseases or bullets or misfortunate events to end your life, and you can take that much more punishment without stopping or breaking, whether mentally or physically. Along with that, you lose energy X times slower than the average human, letting you put off sleep for that much longer or performing draining activities for longer periods of time.

Athletics: You are X times as dexterous and strong than the average human. You could respond to bullets being shot at you faster and move your legs in just the right ways to run a bit faster, along with being able to pull or lift so much more. It may be simpler than the others, but its benefits remain useful.

Learning: You can memorize and hold X times the information of the average human while learning X times faster as well. Forgetting stuff will be harder, whether you want to forget it or not, and picking up new discoveries or things is that much easier. This does not affect your personality or ability to use your information: That is a part of you, and cannot be altered so easily.

Mana: You can hold X times the amount of mana as the average human. Yes, humans have latent mana in them. No, humans cannot generally use the mana. For every Mana point you have, you will learn a different Cantrip in the section below and all of your existing Cantrips will get stronger. Recharges on a nice full sleep. If you cannot get to sleep due to having high energy, such is usually the case with having high Constitution, you can use a mana point to freely fall asleep instantly. You cannot use a mana point if you are out of mana.


For every point of Mana you have, you will learn a different Cantrip. This includes the starting point you had, so even if you put nothing into Mana you will get one Cantrip. Unless otherwise stated, all Cantrips cost 1 Mana to use. If a spell is used on the same target without running out, it will recharge itself by that much: There is no limit to how long a spell can be active on a person, only limited by how many times you cast it on them before it runs out.

Remove Age: This ages a person back a number of days equal to your max Mana, and can be used on yourself.

Imbue Constitution: With a touch, grant another entity or object a constitution equal to yours for 24 hours, with the time multiplied by your max Mana. This will not raise a persons condition, simply increase the max of their condition. As usual, natural healing will be that much stronger as well, so it is likely they will be healthier by the end of the casting time. Cannot be used on yourself.

Imbue Athletics: With a touch, grant another entity or object an athletics equal to yours for 24 hours, with the time multiplied by your max Mana. Cannot be used on yourself.

Imbue Learning: With a touch, grant another entity or object a learning equal to yours for 24 hours, with the time multiplied by your max Mana. After this spell runs out, any excess knowledge that their brain cannot hold will fade over 48 hours, in order of what is most forgettable by the person. However, given human brains, it is likely that this limit will not be reached. Cannot be used on yourself.

Teleport: You can teleport anywhere you can see within 10 meters multiplied by your max Mana. This is instant and you only need to see a part of it, this also is safe and properly ignores the laws of physics: Teleporting into a room that is full to the brim of air will not squish you. You can teleport through glass and cameras, but they must be within the proper distance of your real location.

Projection: You can leave your body as an invisible ghost for 1 minute multiplied by your max Mana. Casting this spell while already Projecting will just increase the time. While you're like this, you can travel your sprinting speed through walls. You can use spells like this, with every spell except Blast and Teleport coming from your Projection instead of you. You cannot in any way interact with the physical world otherwise, besides ending the spell early. This can also be used to Teleport places you cannot see with your physical body. When this spell ends, you will be back in your body.

Blast: You can violently expel energy from your hand, making a kinetic and forceful push come from it. The range is 2 meters multiplied by your max Mana. At 1 Mana used, the force is strong enough to push over a standing human. This is exponentially multiplied not by your max Mana, but by how much Mana you put into the spell. So using 7 mana on one casting of this will be 128 times stronger than just being able to push a person over: Buildings will quake.


As the crystal guides you in the refinement of your energy, it begins to dull as the process is complete. Finally, you look around you: The Garden is dead, the energy keeping it alive no longer strewn about. As you look around the now empty Garden, you begin to wake up into the life you have just carved for yourself. You do not know from where you gained this energy, but this does confirm the existence of the supernatural... Though, they're likely too rare for you to ever see again in a human lifespan. These thoughts fade and dull as your dreaming self is replaced by your waking self, your alarm clock ringing...

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4 years ago