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How to make mesh export with smoothing?
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Whenever I use smoothing groups in Max, it only seems visible in the program. I know most games render the groups as if the mesh was smoothed according to MAX's data, but I'm exporting to a game that doesn't support smoothing groups. Is there something I'm missing that makes the mesh actually smooth out in the model file when I export it as an OBJ, or is it entirely up to the game to render the mesh using Max's data that isn't applied to the model directly?
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