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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 116: Shen
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BestBaconatorNA is
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15
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Let’s give a shout out to map awareness. If nobody’s got you and you see a shield forming around your butt, you know Shen’s got you. Can I get an amen!
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- I really wanted to push Shen in the direction of supportive ninja with high connection to the metaphysical and hopefully I managed to cover enough of that. His first 8 levels cover his Kinkou training as a Mercy Monk and then he switches to Peace Cleric the rest of the way, differentiating himself from other ninja as a force aided by and sworn to protect the balance. You get Stand United and your W by Level 9 and slowly gain access to more supportive skills as well as some small self buffs to help makeup for not further advancing your martial arts.
- Basic Champion Information
- Image
- Lore
- Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.
- Cinematics: Tales of Runeterra: Ionia
- Short Stories: True Neutral, The Man with the Steel Cane, The Bow and the Kunai
- Goals/Gameplay Mechanics we want to emulate
- Spirit Blade
- Spiritual Weapon
- Supportive
- Compelled Duel can emulate the taunt though it targets 1 person
- Sanctuary as well as a couple of helpful auras can be W
- Otiluke’s Resilient Sphere can save nearby teammates
- Way of Mercy Monk
- Stunning Strike
- Stand United
- Protective Bond from Peace Cleric is basically Stand United but instead of giving a shield, you take the damage for them. It’s pretty cool.
- Spirit Sensitive
- Decent focus on spells that help bind him to the spirit world
- Spirit Blade
- Background/Race/Stats/Class
- Acolyte
- Proficiency: Insight, Religion
- 2 Languages of your choice
- Shelter of the Faithful
- Race: Variant Human
- 1 Dex 1 Wis
- Feat: Fey Touched: 1 Wis, Misty Step, Compelled Duel
- Proficiency: Perception
- Stats: 15/14/13/12/10/8
- 10 Str
- 16 Dex
- 13 Con
- 12 Int
- 16 Wis
- 8 Cha (You’ve got a lot of important things to say but it takes some time for people to understand what you mean.)
- 8 Way of Mercy Monk/12 Peace Domain Cleric
- Starting HP: 9
- HP/Lv: 1d8 Con Mod
- Hit Die: 1d8/Lv
- Proficiency: Shortswords, Simple Weapons, Acrobatics, History
- Acolyte
- Lv 1 Monk
- Unarmored AC: 16
- Martial Arts
- Lv 2 Monk
- Ki
- Unarmored Movement
- Lv 3 Monk
- Deflect Missiles
- Way of Mercy
- Proficiency: Medicine, Herbalism Kit
- Hands of Healing
- Hands of Harm
- Lv 4 Monk
- Feat: Resilient
- 1 Con (14 total)
- Proficiency on Con Saves
- Feat: Resilient
- Lv 5 Monk
- Extra Attack
- Stunning Strike
- Lv 6 Monk
- Ki Empowered Strikes
- Physician’s Touch
- Lv 7 Monk
- Evasion
- Stillness of Mind
- Lv 8 Monk
- 2 Wis (18 total)
- Lv 1 Cleric
- Spellcasting
- Spell save DC = 8 your proficiency bonus your Wisdom modifier
- Spell attack modifier = your proficiency bonus your Wisdom modifier
- Cantrips
- Guidance
- Resistance
- Word of Radiance
- Helfpul Lv 1 Spells
- Bane
- Bless
- Command
- Cure Wounds
- Detect Evil and Good
- Protection from Good and Evil
- Sanctuary
- Shield of Faith
- Peace Domain
- Domain Lv 1 Spells
- Heroism
- Sanctuary
- Proficiency: Persuasion
- Emboldening Bond
- Spellcasting
- Lv 2 Cleric
- Channel Divinity: Balm of Peace
- Lv 3 Cleric
- Helpful Lv 2 Spells
- Aid
- Enhance Ability
- Calm Emotions
- Hold Person
- Spiritual Weapon
- Warding Bond
- Domain Lv 2 Spells
- Aid
- Warding Bond
- Helpful Lv 2 Spells
- Lv 4 Cleric
- ASI: 2 Wis (20 total) Unarmored AC: 18
- Lv 5 Cleric
- Destroy Undead CR ½
- Helpful Lv 3 Spells
- Aura of Vitality
- Bestow Curse
- Motivational Speech
- Protection from Energy
- Remove Curse
- Speak with Dead
- Spirit Guardians
- Spirit Shroud
- Domain Lv 3 Spells
- Beacon of Hope
- Sending
- Lv 6 Cleric
- Channel Divinity x2
- Protective Bond
- Lv 7 Cleric
- Helpful Lv 4 Spells
- Aura of Life
- Aura of Purity
- Banishment
- Death Ward
- Divination
- Freedom of Movement
- Locate Creature
- Lv 4 Domain Spells
- Aura of Purity
- Otiluke’s Resilient Sphere
- Helpful Lv 4 Spells
- Lv 8 Cleric
- ASI 2 Con (16 total)
- Destroy Undead CR 1
- Blessed Strikes
- Lv 9 Cleric
- Helpful Lv 5 Spells
- Commune
- Dispel Evil and Good
- Greater Restoration
- Hallow
- Holy Weapon
- Legend Lore
- Scrying
- Lv 5 Domain Spells
- Greater Restoration
- Rary’s Telepathic Bond
- Helpful Lv 5 Spells
- Lv 10 Cleric
- Divine Intervention
- Lv 11 Cleric
- Destroy Undad CR 2
- Helpful Lv 6 Spells
- Blade Barrier
- Find the Path
- Forbiddance
- Harm
- Heal
- Planar Ally
- True Seeing
- Word of Recall
- Lv 12 Cleric
- Feat: Tough
- Pros
- Enough health and AC to kind of off-tank and has the added benefit of Evasion to help dodge painful dex save AoE’s that would trouble your average one.
- Single Target CC: Taunts, Stuns, Banish, Hold Person
- Healing, Healing Hands, Protection, Temp HP and supportive auras
- Cons
- Limited Ki
- Lots of Concentration spells mean you have a lot of cool tools that you can only use one at a time
- MAD between Dex, Wis and Con
- Low Cha
- Fairly weak Martial Arts
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