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Turning Random League of Legends Champions into DnD Character Builds Every Day (attempting ) Until I've Done All 155 and Counting Day 114: Brand
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BestBaconatorNA is age 11
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MY BRAND! I Have special eyes. Look! Look with your special eyes! MY BRAND!

  • If you’re interested in any previous installments, you can find them here
  • All champions are chosen at random via Ultimate Bravery
  • All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
    • Brand is a straightforward flaming disaster perfect for a dungeon hotbox with the boys.
  • Basic Champion Information
    • Image
    • Lore
      • Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
      • Short Story: From the Ashes
  • Goals/Gameplay Mechanics we want to emulate
    • Fire
      • Fire based AoE’s
    • Fire
      • Hard spellcaster
    • FIIIIIIIIIIIIIIIRRREEEE
      • I DIDNT ASK HOW BIG THE ROOM WAS. I SAID FIREBALL!
      • Evocation Wizard or Draconic Bloodline Sorcerer are pretty good for this. If you want Flame Strike for a pillar, you can also go Divine Soul Sorcerer for Cleric spells, Wildfire Druid or Fiend Warlock. The important part is that fire is present and there is a lot of it. I’ll be going
  • Background/Race/Stats/Class
    • Sage
      • Proficiencies: Arcana, History
      • Languages: Primordial, Infernal
      • Researcher
    • Fire Genasi, Tiefling and Variant Human with Elemental Adept are all fine. I’ll be going Fire Genasi
      • 2 Con 1 Int
      • Darkvision
      • Fire Resistance
      • Free Cantrip: Produce Flame
      • Free Lv 1 Spell: Burning Hands
    • 15/14/13/12/10/8
      • 10 Str
      • 13 Dex
      • 16 Con
      • 16 Int
      • 12 Wis
      • 8 Cha
    • Evocation Wizard
      • Starting HP: 9
      • HP/Lv: 1d6 Con Mod
      • Hit Die: 1d6/Lv
      • Proficiency: Daggers, Darts, Slings, Light Crossbows, Quarterstaffs, Religion, Investigation
  • Lv 1 Wizard
    • Spellcasting
      • Spell save DC = 8 your proficiency bonus your Intelligence modifier
      • Spell attack modifier = your proficiency bonus your Intelligence modifier
    • Arcane Recovery
    • Cantrips
      • Fire Bolt
      • Control Flames
      • Prestidigitation
    • Lv 1 Spells
      • Mage Armor
      • Absorb Elements
      • Chromatic Orb
      • Fog Cloud
      • Grease
      • Shield
  • Lv 2 Wizard
    • Evocation Savant
    • Sculpt Spells
    • Lv 1 Spells
      • Detect Magic
      • Identify
  • Lv 3 Wizard
    • Lv 2 Spells
      • Agnazzar’s Scorcher
      • Scorching Ray
  • Lv 4 Wizard
    • Feat: Elemental Adept (Fire)
    • Lv 2 Spells
      • Pyrotechnics
      • Hold Person
  • Lv 5 Wizard
    • Lv 3 Spells
      • Fireball
      • Erupting Earth
  • Lv 6 Wizard
    • Potent Cantrip
    • Lv 3 Spells
      • Slow
      • Glyph of Warding
  • Lv 7 Wizard
    • Lv 4 Spells
      • Fire Shield
      • Wall of Fire
  • Lv 8 Wizard
    • 2 Int (18 total)
    • 2 Lv 4 Spells of your choice
  • Lv 9 Wizard
    • Lv 5 Spells
      • Immolation
      • Infernal Calling
  • Lv 10 Wizard
    • Empowered Evocation
    • Lv 3 Spell
      • Magic Circle
    • Lv 5 Spell
      • Planar Binding
  • Lv 11 Wizard
    • Lv 6 Spells
      • Investiture of Flame
      • Disintegrate
  • Lv 12 Wizard
    • ASI 2 Int (20 total)
    • Lv 6 Spell
      • Tasha’s Otherworldly Guise
    • Lv 5 Spell
      • Legend Lore
  • Lv 13 Wizard
    • Lv 7 Spells
      • Delayed Blast Fireball
      • Force Cage
  • Lv 14 Wizard
    • Lv 7 Spells
      • 2 of your choice
    • Overchannel
  • Lv 15 Wizard
    • Lv 8 Spells
      • Dominate Monster
      • Sunburst
  • Lv 16 Wizard
    • Feat: Warcaster
    • Lv 8 Spells
      • Telepathy
      • Incendiary Cloud
  • Lv 17 Wizard
    • Lv 9 Spell
      • Meteor Swarm
  • Lv 18 Wizard
    • Spell Mastery
  • Lv 19 Wizard
    • ASI or Feat of your choice
  • Lv 20 Wizard
    • Signature Spells
  • Pros
    • Tons of Firepower
    • Sculpt Spells allows you to have your chaotic Fireball in a small room hotbox fantasy without wiping out your party
    • Pretty decent amount of utility as well
  • Cons
    • Immobile
    • Even with your 16 in Con, you’re still very squishy with your wizard hit die.
    • Low Strength

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3 years ago