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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 111: Katarina
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BestBaconatorNA is age 15
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Why? Because I can!

  • If you’re interested in any previous installments, you can find them here
  • All champions are chosen at random via Ultimate Bravery
  • All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
    • Kat’s looking to be an interesting combination Eldritch Knight and Swashbuckler to allow her to slink around the battlefield, strike with deadly precision on single targets, and spin to win on crowds of enemies with relative safety.
  • Basic Champion Information
    • Image
    • Lore
      • Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.
      • Cinematics: A New Dawn, A Twist of Fate
      • Short Stories: The Name of the Blade, Message on a Blade’s Edge
  • Goals/Gameplay Mechanics we want to emulate
    • Spin 2 Win
    • Assassination
    • Mobility
  • Background/Race/Stats/Class
    • Criminal
      • Proficiency: Deception, Stealth, Thieve’s Tools, Gaming Set
      • Criminal Contact
    • Variant Human
      • 1 Int 1 Dex
      • Proficiency: Arcana
      • Feat: Fey Touched: 1 Int, Misty Step, Lv 1 Spell: Hex or Bane
    • Stats: 15/14/13/12/10/8
      • 8 Str
      • 16 Dex
      • 12 Con
      • 16 Int
      • 10 Wis
      • 13 Cha
    • Eldritch Knight Fighter/Swashbuckler Rogue
      • Starting HP: 9
      • HP/Lv: 1d8 Con Mod (Fighter Levels are D8)
      • Hit Die: 1d8/Lv
      • Proficiency: Daggers, Light Armor, Acrobatics, Intimidation, Sleight of Hand, Athletics
  • Lv 1 Rogue
    • Sneak Attack
    • Thieves’ Cant
    • Expertise: Acrobatics, Stealth
  • Lv 1 Fighter
    • Fighting Style: Thrown Weapon Fighting
    • Second Wind
  • Lv 2 Fighter
    • Action Surge
  • Lv 3 Fighter
    • Eldritch Knight
    • Spellcasting
      • Spell save DC = 8 your proficiency bonus your Intelligence modifier
      • Spell attack modifier = your proficiency bonus your Intelligence modifier
    • Cantrips
      • Sword Burst
      • Booming Blade
    • Lv 1 Spells
      • Mage Armor
      • Shield
      • Thunderwave
    • Weapon Bond
  • Lv 4 Fighter
    • Feat: Warcaster
    • Lv 1 Spell
      • Magic Missile
  • Lv 5 Fighter
    • Extra Attack
  • Lv 6 Fighter
    • ASI 2 Int (18 total)
  • Lv 7 Fighter
    • War Magic
    • Lv 2 Spell
      • Shadow Blade
  • Lv 8 Fighter
    • Feat: Sentinel to trigger Booming Blade opportunity attacks on running enemies in combination with your Warcaster feat. Since it’s a spell they can still run, but people unlucky enough to have been that close to begin with will be heavily incentivized not to.
      • Lv 2 Spell of your choice
  • Lv 2 Rogue
    • Cunning Action
  • Lv 3 Rogue
    • Swashbuckler
    • Fancy Footwork
    • Rakish Audacity
  • Lv 4 Rogue
    • ASI 2 Int: 20 total)
  • Lv 5 Rogue
    • Uncanny Dodge
  • Lv 6 Rogue
    • Expertise: Sleight of Hand, Intimidation
  • Lv 7 Rogue
    • Evasion
  • Lv 8 Rogue
    • ASI: 2 Dex (18 total)
  • Lv 9 Rogue
    • Panache
  • Lv 10 Rogue
    • ASI 2 Dex (20 total)
  • Lv 11 Rogue
    • Reliable Talent
  • Lv 12 Rogue
    • Feat: Lucky or Tough
  • Pros
    • Pretty good single target damage with Booming Blade Shadow Blade and easy to set up sneak attacks. Potentially even getting an extra booming blade on reaction vs someone foolish enough to try to run.
    • Solid for AoE clearing mobs with a Sword Burst Action Surge Sword Burst Bonus Action attack
    • Being mainly cantrip reliant allows you to use your spellslots either defensively or for setup
    • 6 to Initiative and Fancy footwork allows you to consistently hit and run
  • Cons
    • Limited Spellslots
    • Health Isn’t bad but it’s not particularly high for jumping in
    • Low Str

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Posted
3 years ago