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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 110: Renekton
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BestBaconatorNA is
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Just realized Sejuani yesterday shouldve been 109, but you cant edit titles once they've been posted. Whoops.
Anyway... Gator Golf
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- Renekton’s a simple fighter/barb that wants to get angry and go ham. He gets his maneuver’s pretty early, his beast form at lv 9 and it’s pretty plug and play straightforward. Conquest Paladin/Rune Knight Fighter can also be pretty good for this by accenting the Divine parts of Ascension and allowing him to get big similarly to his canine counterpart.
- Basic Champion Information
- Image
- Lore
- Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.
- Short Story: Darkness Renews, With Teeth, Bloodline
- Goals/Gameplay Mechanics we want to emulate
- Rage
- Savagery
- Mobility
- Background/Race/Stats/Class
- Soldier
- Proficiency: Athletics, Intimidation, Gaming Set, Land Vehicles
- Military Rank
- Lizardfolk
- 2 Con 1 Wis
- Bite
- Cunning Artisan
- Hold Breath
- Proficiency: Perception, Survival
- Natural Armor (13 Dex Mod)
- Hungry Jaws
- Languages: Common, Draconic
- Stats: 15/14/13/12/10/8
- 15 Str
- 14 Dex
- 14 Con
- 8 Int
- 13 Wis
- 10 Cha
- Beast Barbarian/Battle Master Fighter
- Starting HP: 12
- HP/Lv 1d10 Con Mod (Barb Levels are D12)
- Hit Die: 1d10/Lv
- Proficiency: Simple/Martial Weapons (Honestly don’t know what best fits Renektons weapon, but make sure it’s slashing I guess. I’ll be using a battleaxe), All Armor, Insight, Acrobatics
- Soldier
- Lv 1 Fighter
- Fighting Style: Dueling
- Second Wind
- Lv 2 Fighter
- Action Surge
- Lv 3 Fighter
- Battlemaster
- Proficiency: Artisans tools of your choice
- Maneuvers
- Sweeping Attack (Q)
- Trip Attack
- Menacing Attack
- Lv 4 Fighter
- Feat: Slasher
- 1 Str: (16 total)
- Slashing Attacks slow
- Slashing crits give the enemy disadvantage on attacks until the start of your next turn
- Feat: Slasher
- Lv 5 Fighter
- Extra Attack
- Lv 6 Fighter
- ASI 2 Con (16 total)
- Lv 1 Barbarian
- Rage
- Unarmored Defense
- Lv 2 Barbarian
- Reckless Attack
- Danger sense
- Lv 3 Barbarian
- Path of the Beast
- Form of the Beast
- Lv 4 Barbarian
- ASI 2 Str (18 total)
- Lv 5 Barbarian
- Fast Movement
- Lv 6 Barbarian
- Bestial Soul
- Lv 7 Barbarian
- Feral Instinct
- Lv 8 Barbarian
- ASI 2 Str (20 total)
- Lv 9 Barbarian
- Brutal Critical
- Lv 10 Barbarian
- Infectious Fury
- Lv 11 Barbarian
- Relentless Rage
- Lv 12 Barbarian
- Feat: Tough, Sentinel or Mage Slayer depending on what youre feeling
- Lv 13 Barbarian
- Brutal Critical x2
- Lv 14 Barbarian
- Call the Hunt
- Pros
- Simple
- Decent Damage
- Tanky
- Combat maneuvers and Rage
- Cons
- Fairly low mental stats
- Lizardfolk is very fitting but not having that extra strength is awkward in the early levels.
- [Edit. Barbarians can't Rage in Heavy Armor. Didnt know that...]
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