This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
51
Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 108: Sejuani
Post Flair (click to view more posts with a particular flair)
Author Summary
BestBaconatorNA is
age
15
Post Body
The Winter’s Claw ride. It’s time for one of my first favorite champions and the namesake this account is based on (Some friends and I back in the day used to call Sejuani the Baconator). Sejuani
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- Sejuani is a very effective tank who picks up her mount by lv 5, most of her CC by lv 8 and continues to build her bond with Bristle as they cleave their warpath together.
- Basic Champion Information
- Image
- Lore
- Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.
- Cinematic: Enter the Freljiord
- Short Story: Silence for the Damned
- Goals/Gameplay Mechanics we want to emulate
- CC and Disruption
- Big Steed
- Your balance between your flavor of Cavalier and Paladin really depends on how big of a steed you want and how much of the Cavalier traits you want access too. Personally I want to play more with mounted combat, so I’m going to be focusing on that, but if you invest 13 levels into Paladin, you can get greater steed. It’s a steep investment though so I think the warhorse afforded by find steed is enough unless you’re planning for a really long game and want the Bristle fantasy.
- Very Tanky
- Background/Race/Stats/Class
- Uthgardt Tribe Member
- Proficiency: Athletics, Survival, Artisans tools of your choice
- Language of your choice
- Uthgardt Heritage
- Variant Human
- 1 Con 1 Str
- Feat: Tough
- Proficiency: Animal Handling
- Stats: 15/14/13/12/10/8
- 16 Str
- 8 Dex
- 14 Con
- 10 Int
- 12 Wis
- 14 Cha
- Cavalier Fighter/Ancients Paladin
- Starting HP: 14
- HP/Lv 1d10/Con Mod
- Hit Die: 1d10/Lv
- Proficiency: Intimidation, Insight, Simple and Martial Weapons (Flail for us), All Armor (Heavy for us), Shields
- Uthgardt Tribe Member
- Lv 1 Paladin
- Divine Sense
- Lay on Hands
- Lv 2 Paladin
- Fighting Style: Dueling
- Divine Smite
- Spellcasting
- Spell save DC = 8 your proficiency bonus your Charisma modifier
- Spell attack modifier = your proficiency bonus your Charisma modifier
- Helpful Lv 1 Spells
- Bless
- Command
- Compelled Duel
- Cure Wounds
- Divine Favor
- Heroism
- Shield of Faith
- Smites
- Lv 3 Paladin
- Oath of the Ancients
- Channel Divinity
- Nature’s Wrath
- Turn the Faithless
- Bonus Lv 1 Spells
- Ensnaring Smite
- Speak with Animals
- Lv 4 Paladin
- Feat: Mounted Combatant
- Lv 5 Paladin
- Helpful Lv 2 Spells
- Aid
- Find Steed
- Magic Weapon
- Protection from Poison
- Bonus Lv 2 Spells
- Moonbeam
- Misty Step
- Helpful Lv 2 Spells
- Lv 1 Fighter
- Fighting Style: Defense for more AC or Superior Technique if you want some combat maneuvers
- Second Wind
- Lv 2 Fighter
- Action Surge
- Lv 3 Fighter
- Cavalier
- Proficiency: Persuasion
- Born to Saddle
- Unwavering Mark
- Lv 4 Fighter
- Feat: Resilient
- 1 Wis (14 total)
- Proficiency: Wis Saves
- Feat: Resilient
- Lv 5 Fighter
- Lv 6 Fighter
- Feat: Heavy Armor Master
- 1 Str (17 total)
- 3 damage reduction from all nonmagical physical damage
- Feat: Heavy Armor Master
- Lv 7 Fighter
- Warding Maneuver
- Lv 8 Fighter
- Feat: Crusher
- 1 Con
- Bludgeoning attacks can push
- Crit Bludgeon attacks give advantage on the target until the start of your next turn.
- Feat: Crusher
- Lv 9 Fighter
- Indomitable
- Lv 10 Fighter
- Hold the Line
- Lv 11 Fighter
- Extra Attack x2
- Lv 12 Fighter
- ASI 1 Str (18 total) 1 Con (16 total)
- Lv 13 Fighter
- Indomitable x2
- Lv 14 Fighter
- 2 Con (18 total)
- Lv 15 Fighter
- Ferocious Charger
- Pros
- Tanky. You’ve got an average of about 244 health, Heavy Armor Master and 21 AC making you pretty hard to take down
- CC. Your charge doesnt come till late which kinda sucks, but Ensnaring Strike, Hold the Line, Unwavering Mark, Warding Maneuver, and your Nature’s Wrath Channel Divinity will make sure you are a major nuisance to anyone that dares to step to your warband
- Mobile thanks to your boar (warhorse) and very effective against medium-small enemies with your advantage
- Indomitable and Resilient make sure you aren’t likely to be feared or charmed
- Cons
- AoE’s can barbeque both you and your boar and that’s no fun
- Low Dex
- Low Spell Save DC
- Limited Spellslots and Channel Divinity
- Doesn’t access a lot of ice flavor in this build
Author
Account Strength
100%
Account Age
11 years
Verified Email
No
Verified Flair
No
Total Karma
13,592
Link Karma
11,497
Comment Karma
558
Profile updated: 1 week ago
Posts updated: 1 year ago
Subreddit
Post Details
Age
15
We try to extract some basic information from the post title. This is not
always successful or accurate, please use your best judgement and compare
these values to the post title and body for confirmation.
- Posted
- 3 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/3d6/comment...