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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 107: Kayn
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BestBaconatorNA is
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Rhaast is honestly my favorite of the Kayn duo. They have a really good dynamic with each other and Rhaast especially in the Odyssey skin is one of the funniest champions in the game imo.
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- As a different path of Kayn’s Kit with different goals, we must differentiate a realized Rhaast from his wielder with a Paladin/Zealot focus
- Basic Champion Information
- Image
- Lore
- A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.
- Short Stories: The Bane of Millenia, The Lure
- Cinematic: Path of Shadows, Odyssey: Welcome Aboard
- Goals/Gameplay Mechanics we want to emulate
- Self-Healing
- Hard to Kill
- Beefy Juggernaut
- Background/Race/Stats/Class
- Soldier
- Proficiency: Athletics, Intimidation, Gaming Set, Land Vehicles
- Military Rank
- (Dhampir is pretty good if your DM allows UA Races)
- Bloodline of Zariel Tiefling
- 1 Str 2 Cha
- Cantrip: Thaumaturgy
- Free use lv 2 Searing Smite at lv 3
- Free use lv 3 Branding Smite at lv 5
- Darkvision
- Hellish Resistance
- Stats: 15/14/13/12/10/8
- 16 Str
- 12 Dex
- 13 Con
- 10 Int
- 8 Wis (When your wielder’s a dumbass for picking you up but also thousands of years of immortality hasn’t been enough for you to learn not to bash your head into a wall)
- 16 Cha
- Vengeance Paladin/Zealot Barbarian
- Starting HP: 11
- HP/Lv: 1d10 Con Mod (Barb levels are D12)
- Hit Die: 1d10/Lv
- Proficiency: All Armor, Shields, Simple Weapons, Martial Weapons (for this strength focused build, We’ll be using a Greataxe), Persuasion, Religion
- Soldier
- Lv 1 Paladin
- Divine Sense
- Lay on Hands
- Lv 2 Paladin
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Spellcasting
- Spell save DC = 8 your proficiency bonus your Charisma modifier
- Spell attack modifier = your proficiency bonus your Charisma modifier
- Helpful Lv 1 Spells
- Smites
- Bless
- Command
- Cure Wounds
- Divine Favor
- Protection from Evil and Good
- Shield of Faith
- Lv 3 Paladin
- Bonus Lv 1 Spells
- Bane
- Hunter’s Mark
- Channel Divinity
- Abjure Enemy
- Vow of Enimity
- Divine Health
- Bonus Lv 1 Spells
- Lv 4 Paladin
- Feat: Magic Initiate (Sorcerer)
- Cantrips: Sword Burst, Green Flame Blade
- Lv 1 Spell: Earth Tremor
- Feat: Magic Initiate (Sorcerer)
- Lv 5 Paladin
- Extra Attack
- Helpful Lv 2 Spells
- Aid
- Branding Smite
- Find Steed
- Magic Weapon
- Bonus Lv 2 Spells
- Hold Person
- Misty Step
- Lv 6 Paladin
- Aura of Protection
- Lv 7 Paladin
- Relentless Avenger
- Lv 8 Paladin
- Feat: Durable
- 1 Con (14 total)
- Hit die regain you at least twice your con mod
- Feat: Durable
- Lv 1 Barbarian
- Rage
- Unarmored Defense
- Lv 2 Barbarian
- Danger Sense
- Reckless Attacks
- Lv 3 Barbarian
- Zealot
- Divine Fury
- Warrior of the Gods
- Lv 4 Barbarian
- Feat: Great Weapon Master
- Lv 9 Paladin
- Bonus Lv 3 Spells
- Haste
- Protection from Energy
- Helpful Lv 3 Spells
- Aura of Vitality
- Crusader’s Mantle
- Dispel Magic
- Revivify
- Bonus Lv 3 Spells
- Lv 10 Paladin
- Aura of Courage
- Lv 11 Paladin
- Improved Divine Smite
- Lv 12 Paladin
- ASI 2 Str (18 total)
- Lv 13 Paladin
- Lv 4 Spells
- Death Ward
- Aura of Life
- Staggering Smite
- Bonus Lv 4 Spells
- Dimension Door
- Banishment
- Lv 4 Spells
- Lv 14 Paladin
- Cleansing Touch
- Lv 15 Paladin
- Soul of Vengeance
- Lv 16 Paladin
- Feat: Tough
- Pros
- Off-tanky through self healing
- Strong Smites and Zealot rage make sure you get a lot out of your greataxe. Haste is also another option when you don’t have rage
- Light CC
- Cons
- Limited Rage
- A little MAD.
- Low Wis
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