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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 155 (and Counting) Day 100: Kennen (Ninja variant)
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Ladies and Gentlemen! We've been doing this for 100 days! it's actually crazy and we've got about 56 to go with that April fools bonus entry yesterday. I'm a bit tired tonight but I'll be sure to cover better lightning aspects tomorrow. My brain kinda needs to rest for a sec. I hope you've all been enjoying the content.
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- Basic Champion Information
- Image
- Lore
- More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies.
- Short Story: The Bow and the Kunai
- Cinematic: Awaken
- Goals
- Lightning
- Shurikens
- Slippery movement
- Background/Race/Stats/Class
- Faction Agent
- Proficiency: Insight, Perception
- 2 Languages of your choice
- Safe Haven
- Ghostwise Halfling
- 2 Dex 1 Wis
- Silent Speech
- Halfling Luck
- Brave
- Nimble
- Languages: Common, Halfling
- Stats:15/14/13/12/10/8
- 8 Str
- 16 Dex
- 13 Con
- 12 Int
- 16 Wis
- 10 Cha
- Kensei Monk/Circle of the Land Druid
- Starting HP: 9
- HP/Lv: 1d8 Con Mod
- Hit Die: 1d8/Lv
- Proficiency: Simple Weapons, Shortswords, Acrobatics, Stealth
- Faction Agent
- Lv 1 Monk
- Unarmored Defense: 16
- Martial Arts
- Lv 2 Monk
- Ki
- Lv 3 Monk
- Path of the Kensei
- Kensei Weapons
- Not sure how darts work with Elemental Weapon which matters latter. If it’s fine than stick with Darts for Thrown/Ranged/Sharpshooter. If not, flavor Longbow for ranged attacks.
- Dagger or shortsword for melee attacks if you want
- Agile Parry
- Kensei’s Shot
- Way of the Brush
- Deflect Missiles
- Ki Fueled Attack
- Lv 4 Monk
- Feat: Sharpshooter
- Slow Fall
- Lv 5 Monk
- Extra Attack
- Stunning Strike
- Lv 6 Monk
- One With the Blade
- Ki Empowered Strikes
- Lv 1 Druid
- Druidic
- Spellcasting
- Spell save DC = 8 your proficiency bonus your Wisdom modifier
- Spell attack modifier = your proficiency bonus your Wisdom modifier
- Cantrips
- Produce Flame
- Thunderclap
- Helpful Lv 1 Spells
- Absorb Elements
- Cure Wounds
- Entangle
- Faerie Fire
- Fog Cloud
- Longstrider
- Thunderwave
- Lv 2 Druid
- Wildshape
- Circle of the Land (Grassland
- Bonus Cantrip of your choice
- Natural Recovery
- Lv 3 Druid
- Helpful Lv 2 Spells
- Enhance Ability
- Find Traps
- Hold Person
- Pass Without a Trace
- Warding Wind
- Circle Lv 2 Spells
- invisibility
- Pass Without a Trace
- Helpful Lv 2 Spells
- Lv 4 Druid
- ASI 2 Wis (18 total) Unarmored AC 17
- Lv 5 Druid
- Helpful Lv 3 Spells
- Call Lightning
- Dispel Magic
- Elemental Weapon
- Protection From Energy
- Water Walk
- Circle Lv 3 Spells
- Daylight
- Haste
- Helpful Lv 3 Spells
- Lv 6 Druid
- Land’s Stride
- Lv 7 Druid
- Helpful Lv 4 Spells
- Elemental Bane
- Freedom of Movement
- Circle Lv 4 Spells
- Divination
- Freedom of Movement
- Helpful Lv 4 Spells
- Lv 8 Druid
- ASI 2 Dex (18 total) Unarmored AC 18
- Lv 7 Monk
- Evasion
- Stillness of Mind
- Lv 8 Monk
- Feat: Resilient
- 1 Con (14 total)
- Proficiency: Con Saves
- Feat: Resilient
- Lv 9 Monk
- Unarmored Movement Improvement
- Lv 10 Monk
- Purity of Body
- Lv 11 Monk
- Sharpen the Blade
- Lv 12 Monk
- ASI or Feat of your choice
- Pros
- Mobile
- Varied damage
- Covers the ninja aspect decently
- Cons
- A little weak on the lightning aspect. It’s getting late right now though so I’ll be sure to revisit with better lightning focus tomorrow on top of whatever comes up
- Low Str
- Limited Spellslots
- Limited Ki for most of the game
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