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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 98: Diana
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Author Summary
BestBaconatorNA is age 15
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Moon shine down!

  • If you’re interested in any previous installments, you can find them here
  • All champions are chosen at random via Ultimate Bravery
  • All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
    • Diana seeks to pave the way with her talent and might to bring reverence of the moon back to it’s rightful place of worship. She starts her early levels as a Psi Warrior gaining magical powers that enhance her offensively and defensively, while Psi Powered Leap makes sure she closes in on targets. Then takes a 5 level Wizard dip at level 8 for some nifty and helpful spells to return to Psi Warrior for the rest of the journey.
  • Basic Champion Information
    • Image
    • Lore
      • Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
      • Cinematics: The Vaulted Road
      • Short Stories: Night’s Work
  • Goals/Gameplay Mechanics we want to emulate
    • Might and Magic
    • Mobility
    • A gravity spell or two to mimic her ultimate
  • Background/Race/Stats/Class
    • Acolyte
      • Proficiency: Insight, Religion
      • Language: Celestial, Primordial
      • Shelter of the Faithful
    • Variant Human
      • 1 Int 1 Dex
      • Feat: Slasher: 1 Dex, Slashing attacks slow, Slashing crits give the target disadvantage until the end of your next turn
      • Proficiency: Arcana
    • Stats: 15/14/13/12/10/8
      • 13 Str
      • 16 Dex
      • 12 Con
      • 16 Int
      • 10 Wis
      • 8 Cha
    • Psi Warrior Fighter/Graviturgy Wizard
      • Starting HP: 11
      • HP/Lv: 1d10 Con Mod (Wizard Levels are D6)
      • Hit Die: 1d10/Lv
      • Proficiency: Athletics, Acrobatics, Simple/Martial Weapons (We’ll be using a scimitar), All Armor, Shields
  • Lv 1 Fighter
    • Fighting Style: Dueling
    • Second Wind
  • Lv 2 Fighter
    • Action Surge
  • Lv 3 Fighter
    • Psi Warrior
    • Psionic Power
      • Protective Field
      • Psionic Strike
      • Telekinetic Movement
  • Lv 4 Fighter
    • Feat: Magic Initiate (Warlock)
      • Cantrips: Booming Blade, Blade Ward
      • Lv 1 Spell: Hex
  • Lv 5 Fighter
    • Extra Attack
  • Lv 6 Fighter
    • ASI: 2 Dex (18 total)
  • Lv 7 Fighter
    • Telekinetic Adept
      • Psi Powered Leap
      • Telekinetic Thrust
  • Lv 1 Wizard
    • Spellcasting
      • Spell save DC = 8 your proficiency bonus your Intelligence modifier
      • Spell attack modifier = your proficiency bonus your Intelligence modifier
    • Arcane Recovery
    • Cantrips
      • Sword Burst
      • Light
      • Sapping Sting
    • Helpful Lv 1 Spells
      • Jump
      • Chromatic Orb
      • Earth Tremor
      • Mage Armor
      • Magnify Gravity
      • Shield
      • Thunderwave
  • Lv 2 Wizard
    • Graviturgy
    • Adjust Density
  • Lv 3 Wizard
    • Helpful Lv 2 Spells
      • Darkvision
      • Enhance Ability
      • Hold Person
      • Misty Step
      • Shadow Blade
  • Lv 4 Wizard
    • Feat: Warcaster
  • Lv 5 Wizard
    • Haste
    • Blink
    • Erupting Earth
    • Melf’s Minute Meteors
    • Pulse Wave
    • Spirit Shroud
    • Thunder Step
  • Lv 8 Fighter
    • Feat: Defensive Duelist
  • Lv 9 Fighter
    • Indomitable
  • Lv 10 Fighter
    • Guarded Mind
  • Lv 11 Fighter
    • Extra Attack x2
  • Lv 12 Fighter
    • ASI: 2 Dex (20 total)
  • Lv 13 Fighter
    • Indomitable x2
  • Lv 14 Fighter
    • Feat: Tough
  • Lv 15 Fighter
    • Bulwark of Force
  • Pros
    • Solid AC and defensive options
    • Varied Damage
    • Mobile
    • Lots of toys to play with between spells and psionic abilities
  • Cons
    • Health isn’t super great
    • Low Concentration saves
    • Limited Spell slots

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Profile updated: 6 days ago
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Posted
3 years ago