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Turning Random League of Legends Champions into a DnD Build (Attempting) Until I've Done all 154 (and Counting) Day 96: Vi
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BestBaconatorNA is
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Punch first, ask questions later. Finally she’s here! Here comes Vi!
- If you’re interested in any previous installments, you can find them here
- All champions are chosen at random via Ultimate Bravery
- All champions in this series will be built to a level 20 fantasy but that doesn’t mean you have to be level 20 in order to enjoy most of the core mechanics of the champion
- Vi is always aimed to beat you to the punch. In the early levels, we make sure that we punch good and get Vi’s main abilities as combat maneuvers. Then by level 9, she has her gauntlets and is good to start laying into some faces.
- Basic Champion Information
- Image
- Lore
- Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.
- Cinematics: Warriors 2020
- Short Stories: Interrogation 101, Progress Day
- Goals/Gameplay mechanics we want to emulate
- Mechanically powered punches
- Hot Pursuit
- Smash and Grab
- Background/Race/Stats/Class
- City Watch
- Proficiency: Athletics, Insight
- 2 Languages of your choice
- Investigator
- Variant Human
- 1 Str 1Con
- Feat: Athlete: 1 Str. When prone, standing only costs 5ft. Climbing doesn’t cost extra movement. Can make a running long jump after 5 feet instead of 10
- Proficiency: Investigation
- Stats: 15/14/13/12/10/8
- 16 Str
- 12 Dex
- 16 Con
- 13 Int
- 8 Wis
- 10 Cha
- Battle Master Fighter 17/Armorer Artificer 3
- Starting HP: 13
- HP/Lv: 1d10 Con Mod (Artificer levels are D8)
- Hit Die: 1d10/Lv
- Proficiency: Acrobatics, Intimidation, Simple/Martial Weapons, All Armor
- City Watch
- Lv 1 Fighter
- Fighting Style: Unarmed Fighting
- Second Wind
- Lv 2 Fighter
- Action Surge
- Lv 3 Fighter
- Battle Master
- Grappling Strike
- Lunging Attack
- Sweeping Attack
- Superiority Die: D8
- Proficiency: Smith’s tools
- Battle Master
- Lv 4 Fighter
- Feat: Charger
- Lv 5 Fighter
- Extra Attack
- Lv 6 Fighter
- ASI 2 Str (18 total)
- Lv 1 Artificer
- Spellcasting
- Spell save DC = 8 your proficiency bonus your Intelligence modifier
- Spell attack modifier = your proficiency bonus your Intelligence modifier
- Magical Tinkering
- Cantrips
- Booming Blade
- Resistance
- Helpful Lv 1 Spells
- Absorb Elements
- Alarm
- Detect Magic
- Lonstrider
- Jump
- Identify
- Spellcasting
- Lv 2 Artificer
- Infusions
- Enhanced Weapon
- Enhanced Defense
- Bag of Holding
- Sending Stones
- Infusions
- Lv 3 Artificer
- Armorer
- Arcane Armor
- Armor Model: Guardian
- You get thunder gauntlets that do 1d8 thunder damage and CAN scale with your int instead of your str or dex but don’t have to.
- Lv 7 Fighter
- Know Your Enemy
- 2 Maneuvers of your choice. (I feel so reading gapped that I’ve been making these for almost 100 days and didnt even notice you can pick up more maneuvers every time you hit a Battle Master Archetype feature)
- Lv 8 Fighter
- Feat: Heavy Armor Master
- Take 3 less damage from all nonmagical physical damage
- 1 Str (19 total)
- Switch fighting styles to Defense
- Feat: Heavy Armor Master
- Lv 9 Fighter
- Indomitable
- Lv 10 Fighter
- Superiority die D10
- 2 Maneuvers of your choice
- Lv 11 fighter
- Extra Attack x2
- Lv 12 Fighter
- Feat: Elemental Adept (Thunder)
- Lv 13 Fighter
- Indomitable x2
- Lv 14 Fighter
- Feat: Tough
- Lv 15 Fighter
- Relentless
- Lv 16 Fighter
- ASI or feat of your choice
- Lv 17 Fighter
- Action Surge x2 Indomitable x3
- Pros
- Simple
- Thunder damage isnt a very resisted damage type
- Good grapples and can grapple people you punch with a Grappling Strike
- Fairly tanky
- Can keep the chase going
- Cons
- Low wisdom
- Limited Spell slots
- Later in the game your Thunder Gauntlets are only getting a 1 since you don’t invest too heavily in Artificer
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