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Homebrew item
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So I am making an artifact item and what you’re guys opinion on

Crazy slots Crazy slots is small mechanical box. Once per long rest the user may as a bonus action pull the slot machines arm and roll 1d8 and for the next minute may use the effect of the determined by the dice roll once. Once rolled Crazy slots transforms into the item an action must be used to activate the item. If an 8 is rolled the effect goes into place immediately. While under its effect the user is treated as having no spell slots and can not expend them for other features or items

1- Silent Waltz Sycthe- steel wind strike as a 6th level spell 2- Rifle - Distengrate 3- mace- reincarnation if you die in 1 minute 1 mace 4- chain jail shackles. Cast hold person an 6 targets or hold Monster on 2 5- angel harp- casts summon celestial as 6th level spell slot 6- scales- users may caster either Harm or heal on one target 7- Home sweet home mat. User and up to 6 Allie’s teleport to weilders home town, or home base if one has been established 8- bankrupt IOU- can not cast any spell for 1d4 1 rounds

All spell DCs are 17 or uses you casting modifier which ever is higher

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1 year ago