This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I am having to teach myself 3D modeling for work. We want to be able to take a real object and import it into Unreal Engine to create randomized scenes with it.
Right now, I have been using the Display.Land mobile app to take a pretty rough 3D scan, and I import that 3D scan into Maya. It has been pretty tedious so far to edit the scan to have the same dimensions as the real object. Am I doing something wrong in Maya?
I have also seen videos and examples of people sculpting their scans in ZBrush. Is ZBrush better for editing scans?
Should I even be using Display.Land? I have seen some examples of people taking pictures of their reference model and importing those into a 3D modeling software. Is that more efficient?
Thanks in advance!
Subreddit
Post Details
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/3Dmodeling/...