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[META] Easy Economy: How to SPEND in your nation [PART 1!]
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TheGreatBolesby is in META
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QUICK GUIDE TO POST!: If you are low on time and want to read only the important portions of the post, CTRL F "Important!" to read fast facts and TLDRs.

EDIT 1: PLEASE READ THE END OF POST!

So everyone needs to bear with me this is a new system and needs much tweaking BUT should work. Let's start with Economy.

Depending on your continent you will start with a base pay you will receive every week. (EM = Experiment Money) Here's a chart below:


Europe: 2,000,000 EM

North America: 1,900,000 EM

South America: 1,750,000 EM

Asia: 1,800,000 EM

Africa (Colonies will be explained later, for now ignore unless you're an independent African state): 1,650,000 EM

Australia, Oceania and all Island States: 1,750,000 EM


So every 8 days (2 Years in game) during the Summer Season, the wonderful GMF (Global Monetary Fund) will grant you your EM for the next 2 years.

Important! EM can only be spent in increments of 5,000 at the minimum, no 34,032 or weird disgusting numbers. This helps simplify things.

With this EM, you can invest into 3 sectors:

  • Military - Troop sizes, technology, vehicles, etc.

  • Economy - How much you gain/lose from each payment season.

  • Infrastructure - How much you invest in Healthcare, roads, electricity, walls, etc. (Defense, stability and happiness of your nation)

Here is a detailed explanation of each sector:


Military - Military is how much you invest into the strength of your armed forces. This includes how large your armies are, the technological capabilities of your forces and what vehicles they used. (Ships cost a LOT of money!!). I will explain this sector more in detail below in the Military category of the post.

Important! TL;DR Military Sector Post coming soon TM


Economy - By investing or not investing in economy you will suffer significant benefits or downfalls. Investing a lot results in gaining more money for your economy next payment seasons. Not investing enough results in losing funding for the next payment season. Below is a graph showing how much you will gain/lose by spending how much EM:


ECONOMY SECTOR

  • Econ Increase - 1,100,000 EM (How much you will gain extra is also being determined.)

  • Econ Stability - 1,000,000 EM (You will not gain nor lose EM next payment season)

  • Econ Decrease - 990,000 EM or lower (You will lose payment next payment season.)


Important! Who benefits from the econ sector? Small nations. By investing heavily in Econ, you can change your nation's fate in history by becoming a powerhouse of spending, gaining more and more money and being able to invest later down the road into strong military.

Important! TL;DR Economy Sector - Economy determines how much EM you receive every payment season so you can buy more toys.


Infrastructure - This sector determines happiness of a country, roads and utilities. Starting with happiness, in order to prevent RIOTS, OVERTHROWS, REVOLUTIONS, and more, you will need to invest in infrastructure. These will be MOD created events when the moderators feel as if your nation is spending too little. (Don't worry, a graph will let you know how much you need to spend). With high infrastructure, you can also gain much happiness in your nation that can result in MORAL boosts to your military. Roads will also create TERRAIN bonuses for your military in order to move faster through nations to invade (Your army doesn't magically pop outside the border of the nation). This sector will make a lot more sense once you read the military section. Finally utilities wise, your nation needs food, power and water. You will see STARVATION and other events with poor infrastructure.

Here is a list of how much spending in Infrastructure will get you what benefits.


INFRASTRUCTURE:

  • Excellent - 500,000 EM (This means roads are great and happiness is high.)

  • Good - 425,000 EM (Roads bonus, no happiness bonus but also no happiness upheaval.)

  • Average - 350,000 EM (No roads bonus nor happiness bonus but this is enough to prevent RIOTS, STARVATION and other negative events.)

  • Poor - 300,000 EM (No organized road efforts, military travel takes longer. 25% every season (day) for a negative event to occur.)

  • Bad - 225,000 EM (No organized road efforts, military travel takes longer. 50% chance for a negative event to occur every season.)

  • Disastrous - 200,000 EM or less (No organized road efforts, military travel takes exceptionally longer. 75% chance for a negative event to occur every season.)


Important! TL;DR of Infrastructure - Infrastructure determines speed of your military and happiness of your nation. Benefits come by investing, disasters come by ignoring it.


Important Side Notes:

  • YOU CAN HAVE LEFT OVER MONEY!!! Use this to trade to other nations for military, reparations and more!

  • I am making a resource system as well which will determine how much you get by investing into economy, so someone doesn't just invest tons into economy. You'll be limited.

  • Some of the mod crisis events can cost you money with natural disasters, so left over money is important!

This wraps up the Economy section, I hope there is no confusion and if so please comment your questions and concerns!!!.


EXTREMELY Important! By Summer of 1903, every nation must submit their spending efforts in a post tagged [ECONOMY] which will be tracked on a google document posted on the sidebar.

Example Country Post:

Title - [ECONOMY] Germany Economic Report (You can do some fancy title or whatever.)

Post - The Kaiser has decided the 2,000,000 EM in the Treasury will be spent. Here is how funds will be divided:

  • 1,000,000 in the Econ sector

  • 425,000 in Infrastructure sector

  • 475,000 in Military sector

  • 100,000 in Spare funding

Again, these posts need to be made once a week otherwise the mods will automatically assign every nation average funding for each sector and stabilize military numbers the nation is currently at. Rest will be for spare funding.

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