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So unlike last time I tried this and the many failed subs I have witnessed, no moderators have ever created a good, unbiased way of dealing with Conflicts.
So any conflicts on this sub will be judged by fate or luck whatever you deem /u/rollme to be.
I'll give an example and show how /u/rollme works
Formatting (Parentheses are notes do not add when trying)
[[1d1000]] would make the bot roll a random number between 1 and 1000.
Example: The UK and Germany are locked into a Naval battle. Their naval capabilities are nearly identical (Since we just started, all military will be based off what it was in that time in history. By spending more funding in Infrastructure, military, etc. determines who will have higher values. I will make a value system later)
Since they are equal it would probably go like:
1-50 = UK Victory
51-100 = German Victory
(Let us say UK provoked the attack on Germany and made a post. Then in the comments UK would say "Summoning /u/TheGreatBolesby for an answer." I could in that case choose to surrender, try to roll for a retreat or attack. Surrendering would require no rolling and retreating I will also create a value system for. Here's what I would do)
The Third German fleet decides to attack the UK forces. /u/rollme [[1d100]]
(Then the bot would say something like)
1d100: 57 (57) Hey there! I'm a bot that can roll dice if you mention me in your comments. Check out /r/rollme for more info.
This would mean Germany would be victorious in the battle.
This is pretty much all I got so far, how many ships are actually destroyed or units killed and values for geography, movement, retreating etc. will be worked out shortly but please suggest!
I am thinking of doing the result screen to be something like rolling between 1-10, each value would be 1 = 10% of forces destroyed, etc.
Please help with suggestions.
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- 9 years ago
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