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Here, you can explain your idea/suggestion for the game. Leagues should be on a cycle of 5 months development time and 1 month of time to play the league. This is so that it does not take to much play time from the main game. Leagues have been proven to allow for a fun exaggerated version of the game at a accelerated pace.
A league could pick one skill to do a rework or re-balancing on skill like smithing, mining, agility and fire making. Could also build a theme around that skill to add new quest or lore.
Could also introduce new skills that did not pass the polls before. This would allow players to give better feed back and understand what the developers want to give the players in content. Leagues provide a great test environment because of its accelerated rate.
After the league depending on player feed back of the reworks, new skills, quest could go core to the main game after a vote. Could also raise the required vote threshold from 75% to 90% for skills.
I have not played the game sense they added the grande exchange. I am not a fan of the removal of player interaction even though it is a bit of a large inconvenience. But if they were to uses leagues in this way to try out skills. I would resubscribe to the game.
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- 2 years ago
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