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Seems like a fair way to implement blood rune packs as rewards & give runecrafting a QOL buff
The great orb project would be an immersive and fun alternative way to grind runecrafting experience.
There would not have to be much balancing because the the gp/hr rewards & runecrafting gear would probably be welcomed.
But when adding blood rune packs, and rune packs of similar supply/demand values those runes can be untradeable.
The main issue would have to be to deter 50/50, which takes away from the fun/competetive pvp aspect of the minigame.---Which come to think of it why dont more skills have a 'pvp' minigame?
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- 4 years ago
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