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Theatre of Blood - review meeting summary
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Hi all,

I did this with A Taste of Hope and it was received quite well.

So, every Friday morning we review how the update went. I can't share everything we discuss, but I'm happy to share that which I can.

The game update went out precisely when we intended. This is commendable due to the coordination involved across a lot of teams, especially on an update of this size.

It's regrettable that the Dawnbringer/item loss bug made it into game. We know how it made it in, and it was fixed extremely quickly. We were able to catch affected players quickly and returned items. One player lost a Dragon warhammer, but it was collected by another and returned to him. Another player (an Ironman) lost an Armadyl chestplate, again it was collected by another but could not be returned. We facilitated the removal of the Armadyl chestplate (thank you to the very obliging player who managed to receive it), and we returned the item to the Ironman. We collected data overnight and identified that another player lost an Amulet of torture (or). It wasn't collected by another player (because it is untradeable). We contacted the player and returned the item earlier this afternoon.

Some players noticed that Woox was using what looked to be a safespot. This was intentional, as Verzik's mechanics would prevent her from taking notable damage from range, but we decided that the perception of there being a safespot doesn't look particularly good, so we opted to hotfix it.

Feedback from the players was that the falling projectiles in Pestilent Bloat's room were so fast that they can't be dodged, requiring luck rather than skill. We want it to be a challenge, but we want to give you a chance to avoid them. They're still incredibly fast, but we slowed them slightly.

Mod Ayiza will be reviewing options for changes to the Nylocas room following some feedback about the pacing of the start of the challenge.

Overall we're very happy with the release. We'll continue to monitor feedback and consider other small changes to improve the playing experience. We do not feel that it needs nerfing, as multiple teams have made it to the final phase of the last boss.

So, that's that. We're happy with how it's going. A team went EXTREMELY close at 0.7\%, and you would not believe our reaction in the office when they didn't manage the kill.

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Uhhh....

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They do though.. have you ever played WoW? there is tons of challenging solo and group content.

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6 years ago