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Trying to make something visible in one camera but not the other.
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So basically I'm making a game that will have a "Detective mode." where in first person view you will see "clues" (marks on a body, foot prints, hairs etc) but they won't be seen in the third person view. Would this be easier/more effective using raycast or is there a better or easier way like unitys layer system? Been working on it for a few days and I'm about to pull my hair out trying it with raycast can some one please give me some advice.
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