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Variable Shop through a single hopper filter
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I want to make a shop that can take different set payments through a single hopper filter but Iā€™m not sure what would be the best approach. First I want to use something like a lectern so I can switch between set prices. Using a variable/ss AND gate would it be better to use fill level or pulses? Like every time a diamond goes through it increments ss until it matches or equalizes and the payment is complete. Only limitation/skill issue I have right now is that ss only goes up to 15. Alternatively I could use fill level or even just filter diamond blocks as well. Both seem like somewhat of a long process. Your thoughts?

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2 years ago