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A text-based hybrid tentatively titled 'incremental Engine Builder'
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https://internetwebsite.cyou/ieb/

This is a project with a working title of 'Incremental Engine Builder'. Basically, imagine the incremental genre but mixed with the engine builder genre, which is more commonly seen in board games.

For those unfamiliar with incrementals, it's a lil hard to describe that makes the genre sound meaningful but universal paperclip, cookie clicker and adventure capitalist are popular examples.

For those unfamiliar with engine builders, (my favorite is Gizmos) basically, you try to setup a tableau of cards, and each card has a "when <x>, do <y>" and eventually, it reaches a point to where it starts doing stuff on its own.

For feedback, I'm mainly looking for how difficult it is for you. Not just one game, because the gameplay is relatively random, but over at least 3 games. They're relatively short. I'm averaging less than 5 minutes or so.

Besides how difficult it is, how does the game feel to you? Is there anything that's unclear after playing?

There might be some bugs I haven't squashed yet, and I'm not sure if I probably implemented the hosting on github, so let me know if there's an issues with that. Thank you for your time!

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1 year ago