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Recently, I finished Doom Eternal and couldn't quite wrap my head around why I didn't like it.
As both a Doom-fan and an FPS-fan it's everything I want, on paper. Like 2016 but literally more, faster, everything turned up to eleven. And that could be the problem.
I replayed 2016 afterwards and quickly realized I was having much more fun. Eternal tries so hard to be frantic and intense that it simply becomes overbearing. The puzzles becomes annoying, the platforming is a drag and The Marauders, good lord. They would have been annoying - without the dog.
It feels impossible to play "perfectly". No matter how much I focus, I'm gonna get tagged due to the simple amount of crap flying around on the screen. It feels demotivating and frustrating at the same time, just cram in as many demons and lasers as possible without something breaking.
2016 is satisfying because you fly through it in a completely different way. It's fast-paced but feels fair and structured at the same time. It's organized chaos, like a dance. You can hit this almost zen-like state where you are totally in sync with the game. Eternal just screams in your face and hopes you find it intense. It is, but you also sorta wish it could shut up for a second.
I also found the aesthetic style of Eternal slightly off-beat. They turn Doomguy into this Chuck Norris/Duke Nukem-esque dude, a living legend and a walking (or maybe double-jumping) meme. But I actually think this downgrades him, in a roundabout way.
Doomguy should be so fucking badass that there simply is no need to underscore it. Doomguy doesn't talk and there's no need to show him in third person doing awesome stuff. He just kills. The Doomguy that simply broke the fucking screen in 2016 because he didn't give a shit - that's Doomguy. Even naming him undermines the purpose, he is the silent marine who's holding the gun for Player 1. That's enough.
Maybe I'm just becoming a boomer. Might have to switch to Operation Flashpoint or something.
I’m confused, is there something inherently wrong with devs making a game play how they want it to be played? Especially with the Eternal devs, they made a sequel that wasn’t just the previous game with more enemies and guns like DOOM 2, they actually put effort into making games that can stand on their own, and I think both 2016 and Eternal do that. It doesn’t make them pricks, which is hilarious and hyperbolic.
You can’t play Siege like CoD, you can’t play Deus Ex like Quake, you can’t play Thief like Dishonored, and you can’t play Dark Souls like TES. Should these devs also go work for Apple because they made the game they wanted to make?
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I always found this interesting because only in the DLC have the devs added monsters that require specific mechanics / being forced to used certain weapons. There are more ways than the obvious to kill demons, it’s just up to your mastery of the combat loop to doscover them.
However, I understand wanting to just hold forward and use your favorite weapon throughout the whole game, if that’s what you want to do.