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[Anbennar] Dev Diary #16: Upcoming Changes to Cannor
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Nopani is in Anbennar
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Hello everyone, Nopani here, with our third iteration of the “What’s new in X place?” series of dev diaries (link to previous one). This time we are taking a look at the "protagonist" of the setting: the human-majority continent of Cannor.

And oh boy where do I start

Let's get balancing out of the way

Magisterium and Orda Aldresia, which contained 10% discipline as part of their idea sets, had it nerfed to 5% (and so did Rezankand in the new world).

Some Regent Court deities had their bonuses changed:

  • Adean went from giving 10% cavalry combat ability and 5% discipline to 20% cavalry combat ability and 1 yearly prestige
  • Munas Moonsiger went from 10% naval morale and 25% colonial range to 10% settler chance and 1 naval leader maneuver
  • Esmaryal’s 20% new heir chance was replaced by a more attractive -20% diplomatic annexation cost
  • The goddess of the hunt Falah went from giving 1 land maneuver and 10% artillery power to 10% movement speed and 0.5 yearly army tradition
  • Nathalyne had her powers simply buffed, from 10% to 25%.

Rubyhold and the Dragonheights caves no longer suffer winter, however surface holds provinces like Khugdihr do. Try besieging the Gates of Moria in the winter, I dare you.

Finally, the “Heroes Slay our Ruler” event for monstrous nations has been rebalanced to be more fair, your ruler has a chance to survive varying on his traits and stats, it also won’t happen if you have no sight of any non-monstrous nation.

Now, let's look at content:

Ideas were written for several nations: Galéinn by RubedoFox, Gabmórionn by T-Fool, Eilísin and Great Ording by WishPig, Napesbay, Menibór, Bellacaire and Bluehart by CreekJ, Bisan, Toarnen, Roilsard and Celliande and Bisan by Professional Horse.

Ideas were also made for the releasables of Greatmarch, Ginnfield and Eaglecrest in Gawed (by CreekJ) and Plumwall which is owned by Wex at start (by Spor).

Wondering about Pashainé?

Pashainé is a new formable for the countries along the Luna River such as Napesbay, Galéinn, Bellacaire, Cestirande and so on.

Upon formation, a new culture will be spawned, originating from the mix of Vernman and East Damerian settlers that established themselves on the Luna long ago. This was created by RubedoFox, along with its ideas.

Another formable added was the Kingdom of Farranean, the deceased old rival to the Elfrealm of Ibevar, with its own flag and ideas created by CreekJ. It was a place where elves and men thrived together, but it was destroyed during the Greentide.

Flags!

All nations that were annoyingly missing a flag around Cannor, such as Silent Repose, Broken Jaw and Deshak, finally had it fixed courtesy of CreekJ.

Moving on to mission trees:

A brief mission tree has been made by RubedoFox for the Esmarian nation of Estallen. I don’t know much about Estallen, but apparently they are big on fashion and prostitutes, and they are “the Eagleton to Leslinpár’s Pawnee”.

Moving east, I present you with the manliest MT of them all: Blademarches MT by Fine!

An ancient kingdom, Blademarches were the last Escanni realm to fall during the Greentide, and should you control a sizeable portion of Southern Castanor and have a ruler with either the just, righteous, bold fighter or inspiring leader personality trait (or at least 5 mil), you’ll be deemed worthy of reforming it.

Are you ready to unify Escann as the coolest of its formables, the original not!Prussia of Anbennar, then conquer the Deepwoods and not!Transylvania too for good measure?

But if being a pure-of-heart swordsman who cuts down everything in your path is not your thing, you can always do it as a righteous knight. Let’s go over it:

Courtesy of Zarathaya

One big theme with Adenica, is repealing the onslaught of the Corinite religion and championing Adean as the new leader of the Regent Court. Particularly interesting are the “virtue” missions, which can be completed at any time and will give you a bonus for 20 years.

Since I mentioned Not!Transylvania before, the small duchy of Asheniande received a huge mission tree, courtesy of Imacop42 Sil Vivin, and so did their bigger sibling the Kingdom of Corvuria, by Ditto. To see those MTs, and learn about their mechanics along with a lore exposition, see this previous dev diary.

Prepare to get gnomed, in this Giberd mission tree.

Goals include: obtaining hegemony over Esmaria, obtaining an electoral seat (so finally the gnomes will get some representation), and embracing the Ravelian religion. It was designed by CormacMettbjoll, coded by Aeriic, and localized by Wilyape, in true assembly line fashion.

Now.. are you ready to take flight?

The little nation of Marrhold, huddled up in the Serpentspine Mountains on the southeastern corner of Escann, has received a giant mission tree by Rethall.

Highlights of the mission tree include: training elite corps of griffon-riders, making the dwarven hold of Marrhold more livable for humans, building a memorial to the fallen of the Greentide in Castonath, and proclaiming the Griffon Empire.

I spoke of Roilsardi ideas before; Roilsard also received missions, by WishPig:

https://preview.redd.it/cmx61jijen271.png?width=547&format=png&auto=webp&s=90e2632b92e92a7ebcc26c0ed1626d2214051f1b

The interesting thing about this MT is that the “Dynasties of the Thorn Crown” mission unlocks a special government, Roilsardi elective, where your ruler is selected from one of the four noble houses of Roilsard.

https://preview.redd.it/loj19faken271.png?width=436&format=png&auto=webp&s=db7a74cb5ca5c5b2d8fdc6f16d45c6b747a909ad

Each column of the MT represents one of your noble houses’ agenda. Leftmost are the sil Vivin, then the sil Saloren, the center is for the shared goals, then the sil Roilsard, and at the rightmost column are the sil na Loop.

To close off, the Marquisate of Arbaran, founded by the elven general Ianren the Rider of loading tips fame, received a mission tree by SpƑr-Meƈjek.

Goals include: defeating Gawed, farming horsemeat, conquering the Forlorn Vale and Ibevar with the blessing of the Emperor, acquiring the Candarian castles spread across Cannor, and furthering the interests of the Calasanni Trading Company which is run by the same family as the rulers of Arbaran.

This is not the entirety of the mission trees, but I will use the remaining space in the dev diary to go over events and other content.

Decisions were added to Castanor: should you conquer southwest into Corvuria, or north into Vrorenmarch, you’ll be able to release them as Marches.

The culture group mapmode was changed, so that everybody has appropriate colours representative of them instead of just random ones.

A boot-up event for Corintar, detailing the memories of its leader, the half-orc Lothane Bluetusk. It was written by Writing Lead Ragingrage, who also made a startup screen for Escann.

And, speaking of Corin, you can also get visited by her companions! They may join your country if you’re an Escanni adventurer sometime after 1453.

There is actually much more I could show, and I’ll get around to it in the next dev diary

Until then!

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