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Hello everyone, Nopani here, with our third iteration of the âWhatâs new in X place?â series of dev diaries (link to previous one). This time we are taking a look at the "protagonist" of the setting: the human-majority continent of Cannor.
Let's get balancing out of the way
Magisterium and Orda Aldresia, which contained 10% discipline as part of their idea sets, had it nerfed to 5% (and so did Rezankand in the new world).
Some Regent Court deities had their bonuses changed:
- Adean went from giving 10% cavalry combat ability and 5% discipline to 20% cavalry combat ability and 1 yearly prestige
- Munas Moonsiger went from 10% naval morale and 25% colonial range to 10% settler chance and 1 naval leader maneuver
- Esmaryalâs 20% new heir chance was replaced by a more attractive -20% diplomatic annexation cost
- The goddess of the hunt Falah went from giving 1 land maneuver and 10% artillery power to 10% movement speed and 0.5 yearly army tradition
- Nathalyne had her powers simply buffed, from 10% to 25%.
Rubyhold and the Dragonheights caves no longer suffer winter, however surface holds provinces like Khugdihr do. Try besieging the Gates of Moria in the winter, I dare you.
Finally, the âHeroes Slay our Rulerâ event for monstrous nations has been rebalanced to be more fair, your ruler has a chance to survive varying on his traits and stats, it also wonât happen if you have no sight of any non-monstrous nation.
Now, let's look at content:
Wondering about Pashainé?
Upon formation, a new culture will be spawned, originating from the mix of Vernman and East Damerian settlers that established themselves on the Luna long ago. This was created by RubedoFox, along with its ideas.
All nations that were annoyingly missing a flag around Cannor, such as Silent Repose, Broken Jaw and Deshak, finally had it fixed courtesy of CreekJ.
Moving on to mission trees:
Moving east, I present you with the manliest MT of them all: Blademarches MT by Fine!
An ancient kingdom, Blademarches were the last Escanni realm to fall during the Greentide, and should you control a sizeable portion of Southern Castanor and have a ruler with either the just, righteous, bold fighter or inspiring leader personality trait (or at least 5 mil), youâll be deemed worthy of reforming it.
But if being a pure-of-heart swordsman who cuts down everything in your path is not your thing, you can always do it as a righteous knight. Letâs go over it:
One big theme with Adenica, is repealing the onslaught of the Corinite religion and championing Adean as the new leader of the Regent Court. Particularly interesting are the âvirtueâ missions, which can be completed at any time and will give you a bonus for 20 years.
Since I mentioned Not!Transylvania before, the small duchy of Asheniande received a huge mission tree, courtesy of Imacop42 Sil Vivin, and so did their bigger sibling the Kingdom of Corvuria, by Ditto. To see those MTs, and learn about their mechanics along with a lore exposition, see this previous dev diary.
Prepare to get gnomed, in this Giberd mission tree.
Goals include: obtaining hegemony over Esmaria, obtaining an electoral seat (so finally the gnomes will get some representation), and embracing the Ravelian religion. It was designed by CormacMettbjoll, coded by Aeriic, and localized by Wilyape, in true assembly line fashion.
Now.. are you ready to take flight?
Highlights of the mission tree include: training elite corps of griffon-riders, making the dwarven hold of Marrhold more livable for humans, building a memorial to the fallen of the Greentide in Castonath, and proclaiming the Griffon Empire.
I spoke of Roilsardi ideas before; Roilsard also received missions, by WishPig:
The interesting thing about this MT is that the âDynasties of the Thorn Crownâ mission unlocks a special government, Roilsardi elective, where your ruler is selected from one of the four noble houses of Roilsard.
Each column of the MT represents one of your noble housesâ agenda. Leftmost are the sil Vivin, then the sil Saloren, the center is for the shared goals, then the sil Roilsard, and at the rightmost column are the sil na Loop.
Goals include: defeating Gawed, farming horsemeat, conquering the Forlorn Vale and Ibevar with the blessing of the Emperor, acquiring the Candarian castles spread across Cannor, and furthering the interests of the Calasanni Trading Company which is run by the same family as the rulers of Arbaran.
This is not the entirety of the mission trees, but I will use the remaining space in the dev diary to go over events and other content.
There is actually much more I could show, and Iâll get around to it in the next dev diary
Until then!
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