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2 cultists in a hot tub
You! Yes, you! You're now a cultist congrats, but the guy next to you might not be. Use charming charisma or just brunt force to make them so. Get it? Good now here's how you play, first set up the needed materials. 1 d6 per player now each player chooses Force, Charisma, or preach, then chooses a target in secret, targets are then revealed. The game then works similar to Rock Paper Scissors, If Player A chooses Force on Player B using Charisma, player A kills player B, if player B chooses Charisma and Player C Chooses to preach, Player B gets followers, If player C uses Preach and Player D uses force player D gets detained for 1d6 rounds. You win by being the Last cultist alive or having 10 followers. Now, what if 2 Players choose the same outcome? That's where the dice come in both players roll a d6 and the higher dice roll wins! Now, where does the RPG part come in? You can upgrade 1 of 4 stats, Health, Force, Charisma, and preach, Health lets you be forced an additional time without dying, Force and Charisma add 1 to your tie die roll, and preach add 1 follower on a success.
Other rules:
a player detained cannot be forced,
If a player is detained 3 times in one game they are executed and are out of the game.
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- 2 years ago
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