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Minsc and the singing hive / JankDecks Cap #9.5 / Historic Version
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Part-Disegnos is in 9.5
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Hello fellow brawlers.

This is the historic version of the deck and you already have the standard version. I would link the standard version post in the comments.

This week the deck is Minsc and the singing hive and is the 6th one from a serie of 7 Brawl commander I'm going to record. Play testing (In spanish) here and the decklist is here.

Here I did what I couldn't in the standard version, a tokens deck counters, that's why I chose that name.

- "The hive" are our tokens. We have a bunch of ways to do tokens like [[Legion warboss]], [[Scute swarm]], [[Scurry oak]], [[March of the multitudes]], [[Krenko, tin street kinpin]], etc... Warboss is a good target for Minsc ability since you can grow him enough to attack with risking him but for sure one of the best Minsc targets is Krenko since you can grow him to make a bunch o tokens without him having too much counters (You can see an example of this at the end of the first game on my video)

- They're singing because we use some anthem effects to grow our tokens. Some of them are [[Paladint class]], [[The immortal sun]], [[Mirari's wake]], [[Trostani Discordant]] and things like [[Cathar's crusade]], [[Felidar retreat]], etc...

- The infinite....What's that? A squirrel or a baloth?
A nice thing about the deck is that plenty of our tokens creatures actually interact with counters. One example was Krenko, another could be [[Woodland champion]] but for sure the best interaction is the infinite combo that we can make with [[Scurry oak]] (Or [[Herd baloth]]) [[Cathar's crusade]]. Normally the combo is enough to make the opponent scoop but I add a [[Crashing drawbridge]] just in case.

- The ramp: Enough... I think that's a good definition lol. We aren't a "Simic ramp without the blue" but neither a Rampless deck. [[Arcane signet]], [[Gilded goose]], [[Lotus cobra]], [[chormatic lantern]], [[Replicating ring]], etc...

- The utility cards: This are some "stand alone" cards that are here due to their utility. [[Toski, bearer of secrets]], [[Eye of vecna]] and [[Guardian project]] to draw cards, [[Smothering tithe]] to slow down the opponent or ramp and some wipes like [[Wrath of god]] or [[Fumigate]]. I know is a little nombo to have Boardwipes on a tokens deck but some times you just need a nuke card to restart.

- The removal: Bro you better be good at your thing or you're out
The most "normal" is [[Shock]]. I tried to use the most "versatile" removal so we have "optional cards" like [[Rip apart]], [[Abrade]], [[Inscription of abundance]], [[Dromoka's command]]; or the best at his "kind" such as [[declaration in stone]], [[Conclave tribunal]], [[Elspeth conquers death]], etc...

- Why not this...?
I would cut [[Nightpack ambusher]], I didn't even remember that I didn't cut him. For the rest the deck is perfect.
For the haste I prefer the bridge because I didn't have a [[Purphoros, bronze-bloded]] and even if that wasn't the case I think that the only "usable" part is the pasive, I doubt that que could activate him and the activate ability is kinda useless in this deck. [[Urabrask the hidden]] neither because I think 5 mana is a lot for the deck.
I dind't add [[Huatli, radiant champion]] because I wanted to go all in in our strategy.
[[Elesh norn, grand cenobite]] is just too high for my taste, maybe excellent in our strategy but I prefer to let her out, same thing for [[Parallel lives]] and the white parallel from Amonkhet.

- Win rate

Look guys, you have 2 answers
1. The real one 14/3
and
2. "The real one" 14/0

Being 100% honest I loss 3 games but I didn't loss because "the deck didn't do it well", I loss for stupid mistakes where my brain go off. Maybe I could loss in the next turns but in those 3 games that turn where I loss could be prevented.

- Lose / Sythis: The opponent had a huge battlefield and I had a fumigate in hand but I needed 1 mana. I press the "pass turn" button but the game stopped at combat because I had toski, I attack, the opponent receive the damaga, I draw a land, the "pass turn" button turn on again and it didn't let me play the land so I couldn't [[Fumigate]]
- Lose / Ajani, the greathearted: Opponent had lethal on the battlefield and my dumb brain didn't do the math. I had removal and opponent was top decking from almost 3 turns so if I clear his borad probably a scoop.
- Lose / Kaza, Roil chaser: We had a huge board and the opponent stabilize a bit. We had March por X=20, that would close the game since our opponent was low and he couldn't block everything. He drops a [[Wizard Class]] and tap out to level up, my brain turn off and let it resolve and after play the march..... opponent had 2 creatures and a negate in hand.....

For the wins is kinda similar to the standard version, not a long explanation, just a "We big board, we slap". But I'm very proud to say that we win almost every tier 1 commander.

- Wins: Ugin, Baral, The first sliver (2 times), Sythis, Korvold, Golos, Svyelun....

Hope you enjoy the deck or that can help you as an idea generator. See you next week fellow brawlers.

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