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Minsc Aggro / JankDecks Cap #9 / Standard Version
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Hello fellow brawlers.

I'm back from this "semi forced vacations" due to server problems. This is the standard version of the deck and you can expect the historic version this wednesday. I would link the historic version post in the comments when I do it so they're "paired". Stay tuned for the Historic version, I like it way more than the standard one.

This week the deck is Minsc Aggro and is the 6th one from a serie of 7 Brawl commander I'm going to record. Play testing (In spanish) here and the decklist is here.

- Try not to mess the mana base. It looks weird I know but that one works perfectly, before that result I had to test many variations. I ended in that one because the deck is mainly green, you can live without red and white but without green you're pretty f*ck up mate. We have plenty of ramp and fixing to adress the "lack" of white and red. Believe me or not I didn't have mana problems in any match. Don't get me wrong, whenever you have the opportunity to find your white and/or red you must do it. [[Arcane signet]], [[Gilded goose]] and [[Cultivate]] are some of our ramp and [[Lotus cobra]] is an absolute star.

- The "theme" of the deck is a counters. The counters work like they're over the permanent so they're not part of the permanent, I had this 3 billion iQ idea of using the Minsc ability to grow a creature with counters to it would be bigger than what we paid.... Great idea, bad execution lol
In standard this is quite hard and in historic it kinda work, not in the extremely nuclear way that I thought but we had some interesting plays (As I said stay tunned for this wednesday)
Some of our best counter permanents are [[Luminarch aspirant]], [[Fearless fledgling]], [[Conclave mento]], [[Felidar retreat]], [[Vorinclex, monstrous rider]] and more. We also have some token producction to asentuate the aggro [[Scute swarm]], [[Maja, bretagard protector]]...

- This point is related to the point above, don't understimate Minsc ability. The fact that Boo has haste and trample make him a free pin if the opponent don't have blockers that turn and the trample make him an excellent target for Minsc ability. If you can have Minsc turn 3 is pretty strong and the ability is a way to dump your mana to have a threat on the battefield (Gilded goose on steroids closed some games)

- We are a little short on removal since we're trying to race the opponent. Our removal are fight effects or "deals damage" effects because our creatures are suppose to be big. [[Blizzard brawl]], [[Inscription of abundance]], [[Devouring tendrils]] and some other cards.

- 12 Wins / 5 Lose

Unfortunately for this deck I don't have a very long explanation of the matchups like I use to do because this is as simple as "Naya aggro", you slap or you get slapped

- Wins: Kalain, Chulane, Volos, Esika (Two times), Azusa, Magda...

- Lose - Daxos: Dude gained like a million lifes lmao
- Lose - Korvold: Was a long game actually, but we flooded for 3 turns and died.
- Lose - Radha: Ah yes, ramping into Ugin.

Hope you enjoy the deck or that can help you as an idea generator. See you next week fellow brawlers.

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