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A gamerule to stop friendly wolves from attacking other players on hit.
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It happens very often when playing with my friends in multiplayer that I'll have some tamed wolves, but ending up seeing them murder my friends after hitting them. The function is pretty much useless in small, private servers anyway (unless you explicitly want to battle your friends).

Something as simple as /gamerule doWolfPlayerAttacks [true/false] could save a lot of pain.

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8 years ago